Skip to content

About Godot... #3

Open
Open
@SlawekNowy

Description

@SlawekNowy

Hello. I found out this engine while searching for free cross-platform engine for danmaku. This may serve as a mega-thread to easily log issues for godot.

Issues:

  • Supports C# and expression trees (See: Godot supports mono)
  • Supports indirect mesh instancing
    (See: This tutorial is enough of a proof that Godot supports it.)
  • Supports property blocks on materials (added to godot via this commit, this is the case since godot 3.2.2)
  • Supports efficient zero-allocation mesh reassignments

Last one requires testing on my side. I also need to know how danmokou handles those things.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions