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Hello. I found out this engine while searching for free cross-platform engine for danmaku. This may serve as a mega-thread to easily log issues for godot.
Issues:
- Supports C# and expression trees (See: Godot supports mono)
- Supports indirect mesh instancing
(See: This tutorial is enough of a proof that Godot supports it.) - Supports property blocks on materials (added to godot via this commit, this is the case since godot 3.2.2)
- Supports efficient zero-allocation mesh reassignments
Last one requires testing on my side. I also need to know how danmokou handles those things.
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