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illwieckz opened this issue Sep 9, 2017 · 1 comment · May be fixed by #1559
Open

adaptative lighting #29

illwieckz opened this issue Sep 9, 2017 · 1 comment · May be fixed by #1559
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@illwieckz
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illwieckz commented Sep 9, 2017

I just noticed yesterday that XreaL had adaptative lighting (sometime called HDR), and gh's wip tremulous has it too. That's something I would like to see in Unvanquished since ages but I didn't know the code was already there somewhere. What is preventing us to get that effect in Dæmon?

@DolceTriade
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DolceTriade commented Sep 10, 2017

We had it too, but it was broken. We nuked it as a result. GH WIP one is prolly either ported from TremFusion (most likely. I think gimhael was the one who implemented it there...) or XreaL (the one we had and nuked).

@mjstahlberg mjstahlberg added the T-Improvement Improvement for an existing feature label Dec 12, 2017
@illwieckz illwieckz changed the title HDR lighting adaptative lighting Mar 6, 2019
@illwieckz illwieckz changed the title adaptative lighting feature request: adaptative lighting Dec 10, 2019
@illwieckz illwieckz added T-Feature-Request Proposed new feature and removed T-Improvement Improvement for an existing feature labels Dec 10, 2019
@illwieckz illwieckz changed the title feature request: adaptative lighting adaptative lighting Dec 10, 2019
@illwieckz illwieckz moved this to To do in Unvanquished Jul 12, 2024
@VReaperV VReaperV linked a pull request Feb 21, 2025 that will close this issue
@VReaperV VReaperV linked a pull request Feb 21, 2025 that will close this issue
@VReaperV VReaperV moved this from Todo to In Progress in Unvanquished Feb 25, 2025
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