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On a node, try to change its type using the Godot Editor menu entry
It fails, saying
Signal 'child_entered_tree' is already connected to given callable 'Node(BTAction.gd)::_update_cached_children' in that object.
Signal 'child_exiting_tree' is already connected to given callable 'Node(BTAction.gd)::_update_cached_children' in that object.
The text was updated successfully, but these errors were encountered:
I got ride of the error ; the _init method is called twice when trying to switch node type.
Unfortunately, change type is not working, again. There is no error, but nothing happens.
Same issue with other addons (not mine 😂). Godot Engine bug or unimplemented feature ?
Scenario
It fails, saying
The text was updated successfully, but these errors were encountered: