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Crossbows can be fired extremely fast compared to Java Edition players by loading an arrow, then rapidly spamming right-click to fire. Arrows appear stuck in place, but actually follow the trajectory.
To Reproduce
Note: This was encountered through a server hosted on Modrinth. I am not sure if this may make a difference, but no configuration changes were made asides from port allocation via the Geyser-Fabric config file. The server-properties should be unchanged.
Use Minecraft Java version v1.21.5. Then, use the latest Fabric loader (v0.16.14 at this time).
Install Fabric API v0.123.2+1.21.5.
Install Geyser v2.7.1-b825 for Fabric. If on Modrinth, create a network port allocation and set the port that Geyser should open at to that port respectively.
Log in to a Bedrock client (v1.21.71.1 or v1.21.80), ensure that NO resource packs are installed, then connect to the Geyser server.
(Currently, I do not have GeyserOptionalPack on the server, nor on the client itself.)
Give yourself a crossbow and 64 arrows. Hold right-click until the arrow is visibly loaded, then spam right-click to rapid fire arrows.
Expected behaviour
Crossbows should follow Java behavior where arrows cannot be spam fired after the loading sequence is done.
Screenshots / Videos
Directly uploading leads to an error, so I'll try to upload videos in a followup message.
For now, I'll upload them to Streamable in case I do not have the time to get back to this issue.
The text was updated successfully, but these errors were encountered:
Verciv
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[Using Modrinth Servers] Crossbows can be fired extremely fast by Geyser Bedrock players
[Using Modrinth Servers on Fabric] Crossbows can be fired extremely fast by Geyser Bedrock players
May 19, 2025
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Describe the bug
Crossbows can be fired extremely fast compared to Java Edition players by loading an arrow, then rapidly spamming right-click to fire. Arrows appear stuck in place, but actually follow the trajectory.
To Reproduce
Note: This was encountered through a server hosted on Modrinth. I am not sure if this may make a difference, but no configuration changes were made asides from port allocation via the Geyser-Fabric config file. The
server-properties
should be unchanged.Use Minecraft Java version
v1.21.5
. Then, use the latest Fabric loader (v0.16.14
at this time).Install Fabric API
v0.123.2+1.21.5
.Install Geyser
v2.7.1-b825
for Fabric. If on Modrinth, create a network port allocation and set the port that Geyser should open at to that port respectively.Log in to a Bedrock client (v1.21.71.1 or v1.21.80), ensure that NO resource packs are installed, then connect to the Geyser server.
(Currently, I do not have GeyserOptionalPack on the server, nor on the client itself.)
Expected behaviour
Crossbows should follow Java behavior where arrows cannot be spam fired after the loading sequence is done.
Screenshots / Videos
Directly uploading leads to an error, so I'll try to upload videos in a followup message.
For now, I'll upload them to Streamable in case I do not have the time to get back to this issue.
Example of the issue encountered on v1.21.71: https://streamable.com/vzpru9
Example of the issue encountered on v1.21.80: https://streamable.com/bctv1c
Example of what should happen (On Java, using a vanilla client on 1.21.5): https://streamable.com/pbi6jf
Server Version and Plugins
Server Hoster: Modrinth, using Fabric Loader (v1.21.5+0.16.14)
Server-Sided Mods:
/geyser version
output:Geyser Dump
https://dump.geysermc.org/KeV84VgyJALcbIAreDy4iOSUn3lwL2CZ
Geyser Version
2.7.1-b825
Minecraft: Bedrock Edition Device/Version
1.21.80
Additional Context
No response
The text was updated successfully, but these errors were encountered: