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| 1 | +using UnityEngine; |
| 2 | +using UnityEditor; |
| 3 | +using System; |
| 4 | +using System.IO; |
| 5 | +using System.Text.RegularExpressions; |
| 6 | +using System.Diagnostics; |
| 7 | +using System.Collections; |
| 8 | + |
| 9 | + |
| 10 | +namespace EditDistributor |
| 11 | +{ |
| 12 | + |
| 13 | + public class CommunFonctions : MonoBehaviour |
| 14 | + { |
| 15 | + |
| 16 | + |
| 17 | + public static string GetRelativePath(string fromPath, string toPath) |
| 18 | + { |
| 19 | + if (string.IsNullOrEmpty(fromPath) || string.IsNullOrEmpty(toPath)) |
| 20 | + { |
| 21 | + throw new ArgumentException("Both paths must be non-empty"); |
| 22 | + } |
| 23 | + |
| 24 | + Uri fromUri = new Uri(fromPath); |
| 25 | + Uri toUri = new Uri(toPath); |
| 26 | + |
| 27 | + if (fromUri.Scheme != toUri.Scheme) |
| 28 | + { |
| 29 | + // The paths have different schemes (e.g., file and http), so we can't construct a relative path. |
| 30 | + return toPath; |
| 31 | + } |
| 32 | + |
| 33 | + Uri relativeUri = fromUri.MakeRelativeUri(toUri); |
| 34 | + return Uri.UnescapeDataString(relativeUri.ToString()); |
| 35 | + } |
| 36 | + |
| 37 | + |
| 38 | + |
| 39 | + public static void AddCenteredLabel(string mymessage) |
| 40 | + { |
| 41 | + EditorGUILayout.BeginHorizontal(); |
| 42 | + GUILayout.FlexibleSpace(); |
| 43 | + EditorGUILayout.LabelField(mymessage); |
| 44 | + GUILayout.FlexibleSpace(); |
| 45 | + EditorGUILayout.EndHorizontal(); |
| 46 | + } |
| 47 | + |
| 48 | + |
| 49 | + public static void AddBoldCenteredLabel(string mymessage) |
| 50 | + { |
| 51 | + GUIStyle boldLabelStyle = new GUIStyle(EditorStyles.boldLabel); |
| 52 | + EditorGUILayout.BeginHorizontal(); |
| 53 | + GUILayout.FlexibleSpace(); |
| 54 | + EditorGUILayout.LabelField(mymessage, EditorStyles.boldLabel); |
| 55 | + GUILayout.FlexibleSpace(); |
| 56 | + EditorGUILayout.EndHorizontal(); |
| 57 | + } |
| 58 | + |
| 59 | + |
| 60 | + |
| 61 | + public static void CheckAndCopyFileIfExists(string OGPath, string DestPath) |
| 62 | + { |
| 63 | + if (File.Exists(OGPath)) |
| 64 | + { |
| 65 | + File.Copy(OGPath, DestPath); |
| 66 | + } |
| 67 | + else |
| 68 | + { |
| 69 | + PrintMissingFileError(OGPath); |
| 70 | + } |
| 71 | + } |
| 72 | + |
| 73 | + |
| 74 | + |
| 75 | + public static void PrintMissingFileError(string PathToFile) |
| 76 | + { |
| 77 | + UnityEngine.Debug.Log("please make sure you have " + Path.GetFileName(PathToFile) + " in: " + PathToFile); |
| 78 | + } |
| 79 | + |
| 80 | + |
| 81 | + |
| 82 | + public static void DeleteAllFilesInDirectory(string directoryPath) |
| 83 | + { |
| 84 | + try |
| 85 | + { |
| 86 | + // Check if the directory exists |
| 87 | + if (Directory.Exists(directoryPath)) |
| 88 | + { |
| 89 | + // Get all files in the directory |
| 90 | + string[] files = Directory.GetFiles(directoryPath); |
| 91 | + |
| 92 | + // Delete each file |
| 93 | + foreach (string filePath in files) |
| 94 | + { |
| 95 | + File.Delete(filePath); |
| 96 | + UnityEngine.Debug.Log($"File deleted: {filePath}"); |
| 97 | + } |
| 98 | + |
| 99 | + UnityEngine.Debug.Log("Deletion process completed successfully."); |
| 100 | + } |
| 101 | + else |
| 102 | + { |
| 103 | + UnityEngine.Debug.Log("Directory does not exist."); |
| 104 | + } |
| 105 | + } |
| 106 | + catch (Exception ex) |
| 107 | + { |
| 108 | + UnityEngine.Debug.Log($"An error occurred: {ex.Message}"); |
| 109 | + } |
| 110 | + } |
| 111 | + |
| 112 | + |
| 113 | + |
| 114 | + |
| 115 | + public static void ReplaceStringsAndCopyFiles(string sourceDirectory, string targetDirectory, string[] searchPatterns, string[] replacementValues) |
| 116 | + { |
| 117 | + try |
| 118 | + { |
| 119 | + // Check if the source directory exists |
| 120 | + if (Directory.Exists(sourceDirectory)) |
| 121 | + { |
| 122 | + // Create the target directory if it doesn't exist |
| 123 | + if (!Directory.Exists(targetDirectory)) |
| 124 | + { |
| 125 | + Directory.CreateDirectory(targetDirectory); |
| 126 | + } |
| 127 | + |
| 128 | + // Iterate through all directories and subdirectories |
| 129 | + string[] allDirectories = Directory.GetDirectories(sourceDirectory, "*", SearchOption.AllDirectories); |
| 130 | + |
| 131 | + foreach (string currentDirectory in allDirectories) |
| 132 | + { |
| 133 | + // Get all files in the current directory |
| 134 | + string[] files = Directory.GetFiles(currentDirectory); |
| 135 | + |
| 136 | + // Iterate over each file, replace strings, and copy to the target directory |
| 137 | + foreach (string filePath in files) |
| 138 | + { |
| 139 | + // Read the content of the file |
| 140 | + string content = File.ReadAllText(filePath); |
| 141 | + |
| 142 | + // Replace strings in the content |
| 143 | + for (int i = 0; i < searchPatterns.Length; i++) |
| 144 | + { |
| 145 | + content = content.Replace(searchPatterns[i], replacementValues[i]); |
| 146 | + } |
| 147 | + |
| 148 | + // Get the relative path within the source directory |
| 149 | + string relativePath = filePath.Substring(sourceDirectory.Length + 1); |
| 150 | + |
| 151 | + // Create the target path by combining the target directory and the relative path |
| 152 | + string targetFilePath = Path.Combine(targetDirectory, relativePath); |
| 153 | + |
| 154 | + // Create the target directory for the file if it doesn't exist |
| 155 | + string targetFileDirectory = Path.GetDirectoryName(targetFilePath); |
| 156 | + if (!Directory.Exists(targetFileDirectory)) |
| 157 | + { |
| 158 | + Directory.CreateDirectory(targetFileDirectory); |
| 159 | + } |
| 160 | + |
| 161 | + // Write the modified content to the target file |
| 162 | + File.WriteAllText(targetFilePath, content); |
| 163 | + |
| 164 | + // Log using UnityEngine.Debug.Log instead of Console.WriteLine |
| 165 | + UnityEngine.Debug.Log($"File copied and strings replaced: {targetFilePath}"); |
| 166 | + } |
| 167 | + } |
| 168 | + |
| 169 | + // Copy root directory files as well |
| 170 | + string[] rootFiles = Directory.GetFiles(sourceDirectory); |
| 171 | + foreach (string filePath in rootFiles) |
| 172 | + { |
| 173 | + // Read the content of the file |
| 174 | + string content = File.ReadAllText(filePath); |
| 175 | + |
| 176 | + // Replace strings in the content |
| 177 | + for (int i = 0; i < searchPatterns.Length; i++) |
| 178 | + { |
| 179 | + content = content.Replace(searchPatterns[i], replacementValues[i]); |
| 180 | + } |
| 181 | + |
| 182 | + // Get the relative path within the source directory |
| 183 | + string relativePath = filePath.Substring(sourceDirectory.Length + 1); |
| 184 | + |
| 185 | + // Create the target path by combining the target directory and the relative path |
| 186 | + string targetFilePath = Path.Combine(targetDirectory, relativePath); |
| 187 | + |
| 188 | + // Create the target directory for the file if it doesn't exist |
| 189 | + string targetFileDirectory = Path.GetDirectoryName(targetFilePath); |
| 190 | + if (!Directory.Exists(targetFileDirectory)) |
| 191 | + { |
| 192 | + Directory.CreateDirectory(targetFileDirectory); |
| 193 | + } |
| 194 | + |
| 195 | + // Write the modified content to the target file |
| 196 | + File.WriteAllText(targetFilePath, content); |
| 197 | + |
| 198 | + // Log using UnityEngine.Debug.Log instead of Console.WriteLine |
| 199 | + UnityEngine.Debug.Log($"Root file copied and strings replaced: {targetFilePath}"); |
| 200 | + } |
| 201 | + |
| 202 | + UnityEngine.Debug.Log("Replacement and copying process completed successfully."); |
| 203 | + } |
| 204 | + else |
| 205 | + { |
| 206 | + UnityEngine.Debug.Log("Source directory does not exist."); |
| 207 | + } |
| 208 | + } |
| 209 | + catch (Exception ex) |
| 210 | + { |
| 211 | + UnityEngine.Debug.LogError($"An error occurred: {ex.Message}"); |
| 212 | + } |
| 213 | + } |
| 214 | + |
| 215 | + |
| 216 | + |
| 217 | + |
| 218 | + |
| 219 | + |
| 220 | + public static void ReplaceStringsInFile(string filePath, string[] searchPatterns, string[] replacementValues) |
| 221 | + { |
| 222 | + if (searchPatterns.Length != replacementValues.Length) |
| 223 | + { |
| 224 | + throw new ArgumentException("Search patterns and replacement values arrays must have the same length."); |
| 225 | + } |
| 226 | + |
| 227 | + string content = File.ReadAllText(filePath); |
| 228 | + |
| 229 | + for (int i = 0; i < searchPatterns.Length; i++) |
| 230 | + { |
| 231 | + string escapedPattern = Regex.Escape(searchPatterns[i]); |
| 232 | + content = Regex.Replace(content, escapedPattern, replacementValues[i]); |
| 233 | + } |
| 234 | + |
| 235 | + File.WriteAllText(filePath, content); |
| 236 | + } |
| 237 | + |
| 238 | + |
| 239 | + |
| 240 | + public static bool DirectoryContainsExe(string directoryPath) |
| 241 | + { |
| 242 | + try |
| 243 | + { |
| 244 | + // Check if the directory exists |
| 245 | + if (Directory.Exists(directoryPath)) |
| 246 | + { |
| 247 | + // Get all files in the directory |
| 248 | + string[] files = Directory.GetFiles(directoryPath); |
| 249 | + |
| 250 | + // Check if any file ends with ".exe" |
| 251 | + foreach (string filePath in files) |
| 252 | + { |
| 253 | + if (Path.GetExtension(filePath).Equals(".exe", StringComparison.OrdinalIgnoreCase)) |
| 254 | + { |
| 255 | + return true; |
| 256 | + } |
| 257 | + } |
| 258 | + } |
| 259 | + } |
| 260 | + catch (Exception ex) |
| 261 | + { |
| 262 | + Console.WriteLine($"An error occurred: {ex.Message}"); |
| 263 | + } |
| 264 | + |
| 265 | + // Return false if no .exe files are found or an error occurs |
| 266 | + return false; |
| 267 | + } |
| 268 | + |
| 269 | + |
| 270 | + public static string FindFbxPathInAnimator(GameObject prefab) |
| 271 | + { |
| 272 | + |
| 273 | + if (prefab != null) |
| 274 | + { |
| 275 | + Animator animator = prefab.GetComponent<Animator>(); |
| 276 | + |
| 277 | + if (animator != null && animator.avatar != null) |
| 278 | + { |
| 279 | + Avatar avatar = animator.avatar; |
| 280 | + |
| 281 | + return GetFBXPathFromAvatar(avatar); |
| 282 | + } |
| 283 | + } |
| 284 | + |
| 285 | + return string.Empty; |
| 286 | + } |
| 287 | + |
| 288 | + |
| 289 | + private static string GetFBXPathFromAvatar(Avatar avatar) |
| 290 | + { |
| 291 | + string avatarGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(avatar)); |
| 292 | + string[] assetPaths = AssetDatabase.GetAllAssetPaths(); |
| 293 | + |
| 294 | + foreach (string assetPath in assetPaths) |
| 295 | + { |
| 296 | + if (AssetDatabase.GUIDToAssetPath(avatarGUID) == assetPath && Path.GetExtension(assetPath).ToLower() == ".fbx") |
| 297 | + { |
| 298 | + string dataPath = Application.dataPath; |
| 299 | + string relativePath = assetPath.Substring("Assets/".Length); |
| 300 | + string fullPath = Path.Combine(dataPath, relativePath); |
| 301 | + fullPath = Path.GetFullPath(fullPath); |
| 302 | + return fullPath; |
| 303 | + } |
| 304 | + } |
| 305 | + |
| 306 | + return string.Empty; |
| 307 | + } |
| 308 | + |
| 309 | + |
| 310 | + public static string GoUpNDirs(string MyDir, int n) |
| 311 | + { |
| 312 | + MyDir = Path.GetFullPath(MyDir); |
| 313 | + string[] pathComponents = MyDir.Split('\\'); |
| 314 | + if (pathComponents.Length >= n) |
| 315 | + { |
| 316 | + |
| 317 | + string parentPath = string.Join("\\", pathComponents, 0, pathComponents.Length - n); |
| 318 | + return Path.Combine(parentPath); |
| 319 | + } |
| 320 | + else return string.Empty; |
| 321 | + |
| 322 | + } |
| 323 | + |
| 324 | + public static string GetRelativePathToAssets(string fullPath) |
| 325 | + { |
| 326 | + string assetsFolder = "Assets"; |
| 327 | + int assetsIndex = fullPath.IndexOf(assetsFolder, StringComparison.OrdinalIgnoreCase); |
| 328 | + |
| 329 | + if (assetsIndex != -1) |
| 330 | + { |
| 331 | + string relativePath = fullPath.Substring(assetsIndex + assetsFolder.Length + 1); |
| 332 | + |
| 333 | + return relativePath.Replace(Path.DirectorySeparatorChar, '/'); |
| 334 | + } |
| 335 | + |
| 336 | + return fullPath; |
| 337 | + } |
| 338 | + |
| 339 | + |
| 340 | + public static void LaunchProgramWithArguments(string programPath, string arguments) |
| 341 | + { |
| 342 | + try |
| 343 | + { |
| 344 | + var process = new Process |
| 345 | + { |
| 346 | + StartInfo = new ProcessStartInfo() |
| 347 | + { |
| 348 | + FileName = programPath, |
| 349 | + Arguments = arguments, |
| 350 | + WorkingDirectory = Application.dataPath, |
| 351 | + UseShellExecute = false, |
| 352 | + RedirectStandardError = true, |
| 353 | + RedirectStandardInput = true, |
| 354 | + RedirectStandardOutput = true, |
| 355 | + CreateNoWindow = true, |
| 356 | + } |
| 357 | + |
| 358 | + }; |
| 359 | + |
| 360 | + |
| 361 | + process.Start(); |
| 362 | + UnityEngine.Debug.Log(process.StandardOutput.ReadToEnd()); |
| 363 | + process.WaitForExit(); |
| 364 | + |
| 365 | + } |
| 366 | + catch (Exception e) |
| 367 | + { |
| 368 | + UnityEngine.Debug.Log(e.Message); |
| 369 | + } |
| 370 | + } |
| 371 | + |
| 372 | + } |
| 373 | + |
| 374 | +} |
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