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As today, rendering multiple textures require us to allocate multiple descriptors set manually. That approach is not scalable.
Since the global renderer supports bindless textures, we can leverage it to have the support back in ImguiRenderer
The text was updated successfully, but these errors were encountered:
JeanPhilippeKernel
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As today, rendering multiple textures require us to allocate multiple descriptors set manually.
That approach is not scalable.
Since the global renderer supports bindless textures, we can leverage it to have the support back in ImguiRenderer
The text was updated successfully, but these errors were encountered: