Skip to content

IMGUI Renderer should support and leverage bindless textures #418

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Closed
JeanPhilippeKernel opened this issue Jan 21, 2025 · 0 comments · Fixed by #420
Closed

IMGUI Renderer should support and leverage bindless textures #418

JeanPhilippeKernel opened this issue Jan 21, 2025 · 0 comments · Fixed by #420
Assignees
Labels

Comments

@JeanPhilippeKernel
Copy link
Owner

JeanPhilippeKernel commented Jan 21, 2025

As today, rendering multiple textures require us to allocate multiple descriptors set manually.
That approach is not scalable.

Since the global renderer supports bindless textures, we can leverage it to have the support back in ImguiRenderer

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
Status: Done
Development

Successfully merging a pull request may close this issue.

1 participant