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I honestly think that could be a good idea! Should work for the cases people would like to switch between them for aesthetic reasons (in this project I'm doing right now, that would certainly be the best outcome of this)
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When using a 3d glb model with alpha in it, the alpha turns into dithering in-game. (I tried with z buffer disabled and enabled, same result)
Edit March 25th: Non-plane alpha seems to be okay, however objects rendered behind/inside the one with alpha are ignored
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