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Zelda Majoras mask doesn't convert all models/Animations >.> #79

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Kite2810 opened this issue Feb 22, 2025 · 2 comments
Open

Zelda Majoras mask doesn't convert all models/Animations >.> #79

Kite2810 opened this issue Feb 22, 2025 · 2 comments
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@Kite2810
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When Converting all the Models/Animations, then not everything gets converted. As example:
I miss the boss Models in the converted "out" folder. (Except Boss2) I wanted maily the final Boss second Phase animations, which doesn`t work. All the models and animations are fully extracted and the Model can be viewed in the UI Tool, when manually imported, but not the animations with it. The "hierarchy.cache" Also doesn´t include these files from what I have seen in Hex and Editor.

To Reproduce
Steps to reproduce the behavior:

  1. use rip_majoras_mask_3d.bat with any rom you like. (I tested Rev 1, USA and EUR)
  2. Check if all the models are Converted in "/FinModelutility/out/majoras_mask_3d/actors".

Screenshots
The Folder with extracted content:

Image

Image

The Converted Files:

Image

Additional context
Clearly Missing as example the Boss Models (Where I actually wanted Zelda2_Boss07 for the Second Phase Boss Animations + Model >.>)

@Kite2810 Kite2810 added the bug Something isn't working label Feb 22, 2025
@Whitesun4
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u found it? im having the same issue with link animations, cant find the rolling, attackin ones

@Kite2810
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nope... even after months it doesn´t work. Which makes me sad. Since I really wanna have that one.

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