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When Converting all the Models/Animations, then not everything gets converted. As example:
I miss the boss Models in the converted "out" folder. (Except Boss2) I wanted maily the final Boss second Phase animations, which doesn`t work. All the models and animations are fully extracted and the Model can be viewed in the UI Tool, when manually imported, but not the animations with it. The "hierarchy.cache" Also doesn´t include these files from what I have seen in Hex and Editor.
To Reproduce
Steps to reproduce the behavior:
use rip_majoras_mask_3d.bat with any rom you like. (I tested Rev 1, USA and EUR)
Check if all the models are Converted in "/FinModelutility/out/majoras_mask_3d/actors".
Screenshots
The Folder with extracted content:
The Converted Files:
Additional context
Clearly Missing as example the Boss Models (Where I actually wanted Zelda2_Boss07 for the Second Phase Boss Animations + Model >.>)
The text was updated successfully, but these errors were encountered:
When Converting all the Models/Animations, then not everything gets converted. As example:
I miss the boss Models in the converted "out" folder. (Except Boss2) I wanted maily the final Boss second Phase animations, which doesn`t work. All the models and animations are fully extracted and the Model can be viewed in the UI Tool, when manually imported, but not the animations with it. The "hierarchy.cache" Also doesn´t include these files from what I have seen in Hex and Editor.
To Reproduce
Steps to reproduce the behavior:
Screenshots
The Folder with extracted content:
The Converted Files:
Additional context
Clearly Missing as example the Boss Models (Where I actually wanted Zelda2_Boss07 for the Second Phase Boss Animations + Model >.>)
The text was updated successfully, but these errors were encountered: