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Reformatted to utilize the ray tracing approach. Offers a generic description, independent of tool provider or sensor technology
Signed-off-by: SandroReith <[email protected]>
// Consider proposing an additional format if using
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// \c #RAYTRACER_FORMAT_OTHER.
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//
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RAYTRACER_FORMAT_OTHER=1;
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RAYTRACER_FORMAT_OTHER=1;
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// Radar raytracer format used in the Japanese DIVP project.
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//
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// The message consists of the following fields in the described order.
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// In brackets the data type, the unit and a short description is given.
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// distance (float; in m; path length of the ray)
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// relative_speed (float; in m/s; summed relative speed due to interaction points with moved surfaces)
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// propagation_attenuation_h_pol (float; in W; attenuation of signal strength of horizontal polarisation)
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// propagation_attenuation_v_pol (float; in W; attenuation of signal strength of vertical polarisation)
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// direction_of_arrival_azimuth (float; in rad; direction of arrival of the ray in the configured raytracer coordinate system in azimuth direction)
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// direction_of_arrival_elevation (float; in rad; direction of arrival of the ray in the configured raytracer coordinate system in elevation direction)
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// direction_of_departure_azimuth (float; in rad; direction of departure of the ray in the configured raytracer coordinate system in azimuth direction)
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// direction_of_departure_elevation (float; in rad; direction of departure of the ray in the configured raytracer coordinate system in elevation direction)
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//
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RAYTRACER_FORMAT_DIVP_RADAR=2;
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// Radar raytracer format used in the German VIVALDI project.
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// Raytracer format for Shoot and Bounce Approach
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// Adapted for electromagnetic wave propagation
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//
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// The message consists of the following fields in the described order.
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// In brackets the data type, the unit and a short description is given.
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// intersection_path_length (float; in m; path length of the ray between the First_Hitpoint and the Last_Hitpoint)
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// relative_speed (float; in m/s; summed relative speed due to interaction points with moved surfaces)
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// jones_vector (float4; in V/m; jones vector of the ray with information of the electromagnetic wave`s phase, signal strength and polarisation)
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// last_hitpoint (float3; in m; coordinates of the last hitpoint in the raytracer's coordinate system defined by the mounting position)
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// first_hitpoint (float3; in m; coordinates of the first hitpoint in the raytracer's coordinate system defined by the mounting position)
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// jones_matrices (float8; in V/m; jones matrix of the ray with information of the electromagnetic wave`s phase, signal strength and polarisation, which gives you additonaly the projection to the subset of the jones vectors )
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// direction_of_arrival_hitpoint (float3; in m; coordinates of the DoA (last hitpoint) in the raytracer's coordinate system defined by the mounting position)
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// direction_of_departure_hitpoint (float3; in m; coordinates of the DoD (first hitpoint) in the raytracer's coordinate system defined by the mounting position)
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