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LocalIdentity
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Update changelog.txt
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changelog.txt

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VERSION[0.1.0][18/01/2025]
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--- New to Path of Building ---
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Hello Exiles,
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The Path of Building Community Team is happy to release the first viable version of Path of Building for Path of Exile 2 (PoB2).
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--- Fixed Crashes ---
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It was a lot lot lot of work and there are sure to be an above-average number of bugs as many systems and interactions have changed from PoE1 to PoE2. At release of PoE2 Early Access a subset of the PoBCommunity team dug in and got to work carving data/memory/assets/their-time like nobody's business in an effort to get this port put together. It took us much longer than we anticipated (partially because many of us to this day highly enjoy playing PoE2 and coding takes a back seat on some days; partially because it was Holiday Season; and partially b/c GGG did not provide us with a Passive Skill Tree and the assets we normally have so we had to go dig them up).
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Huge thanks to: LocalIdentity, Nostrademous, justjuangui, PJacek, sida-wang, Peechey, QuickStick123, deathbeam, Helyos96, zao, Wires77
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--- User Interface ---
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In this version we are releasing the following initial features:
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* PoE2 Passive Skill Tree and "most" Ascendancy support (including Weapon Set Skill Points)
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* Support for Attribute Switching on small passive tree nodes
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* Basic support for most Skills and Supports gems with Stat Sets breakdowns for skills with multiple parts or effects
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* Support for many (possibly all) known unique items (outside of skills granted by items as previously mentioned)
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* Re-coded ailment calculations formula
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* Much improved skill tree rendering engine
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* Rune & Soul Core support
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* Spirit and Spirit Reservation
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* First-pass of an updated Configuration pane
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--- Fixed Calculations ---
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A quick hit-list of things that ARE NOT SUPPORTED in this initial release:
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--- Fixed Behaviours ---
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--- Accuracy Improvements ---
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--- Other changes ---
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* Character Importing (GGG has not yet enabled the API that will allow us to import characters)
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* Meta Skills / Trigger Skills damage calculation - this needs an entire overhaul we didn't have time to do thus far
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* Skill Combos - it is our hope in the future to implement the concepts of "rotations" in a given skill (e.g., Tempest Flurry: normal strike -> normal strike -> third strike -> final strike -- that is the rotation of holding down the skill button in game, each one has slightly different speed, modifiers, and damage potential; we plan to enable calculation of the DPS of a "rotation" in the future)
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* Weapon Set Swap combos
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* Full support for Item Crafting (a lot is there, but weights are hidden by GGG now so knowing probability of certain events happening needs to be crowd-sourced)
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* Support for all Nodes / Modifiers / Ascendancies (many are supported, but not all - follow the logic of "if a modifier on an item, tree node or ascendancy node is 'blue colored' we parse it and hopefully support it, if it's 'red colored' we do not."
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* Proper support for Skills granted by Items (we still need to complete the process of fully removing the concept of skill gems being tied to item sockets that was in PoE1 to allow for this, we just ran out of time)
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* Map Mods
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* Boss Skills

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