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In CalcOffence.lua the baseUptimeRatio gets multiplied by the stored uses (from Second wind e.g. and other sources): globalOutput.IntimidatingUpTimeRatio = m_min(100, baseUptimeRatio * storedUses)
This behaviour is not reflected in the tooltip. I think only the tooltip (see screenshots above) needs to be updated since additional cooldown uses do factually increase the uptime as far as i am aware?
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What is the expected behaviour/value?
Warcry Uptime shouldn't increase with extra Cooldown Uses
What is the actual behaviour/value?
Warcry uptime goes from 35% to 100% with 2 extra cooldown
How to reproduce the issue
Select Intimidating Cry
Add Anomalous Second Wind
Select any Melee Skill and Weapon
Look at difference in Warcry uptime with Second Wind on/off
Build code
Screenshots
With Anomalous Second Wind
VS without
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