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Help with Lively - repeating characters in volumetric mode. #69

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ThaPchild opened this issue May 28, 2025 · 1 comment
Open

Help with Lively - repeating characters in volumetric mode. #69

ThaPchild opened this issue May 28, 2025 · 1 comment

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@ThaPchild
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ThaPchild commented May 28, 2025

This project is crazy awesome. I'm not a developer and randomly search for an animated background every year or so, some how came across this project today and have been so excited to use it.

I downloaded your zip, and added the index.html to lively and it loaded up. I figured out I can edit things in the config.js like adding columns, or changing the cursor color, and increasing the resolution ect.

If I change the config file to "volumetric: true" the rain drops have a very high number of repeating characters. A single drop (column) may has many repeating characters - a crude explanation is: let's say this string of numbers represents a drop from top to bottom "123477224490133" there are multiple pairs of matching digits, and they cycle, but the pairs always cycle together.

How can I stop this behavior, and have every characer in the column pure random and cycling - not grouped in pairs?

I've attached an image.

Image

So for someone who is a non developer like my self - are there more options that I can tweak outside of the config.js file? If only seems like the "const defaults" section has effect on the rain - is there some kind of easier way to see config options other than editing the config.js?

How can I get these digits to stop repeating in pairs? Some natural organic repeating is fine, but this seems like there's logic off somewhere in the chain.

It would be really cool if we could adjust cursor cycle speed independently of the trail cycle speed.

This project is amazing. Thanks for making it. Thanks for making it free, and letting me use it. You are a rockstar.

@ThaPchild
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A feature that would be pretty cool is having the drops fall at different rates. I used AI to help build a crappy 2d version in java, and one of the features I made was that each drop had an assigned random speed - the majority were near the mid average but I'd have some outliers that were very slow, and very fast. Having them all fall at slightly different speeds really made it come alive. I know at least in the first Matrix movie in the scene where Cypher and Neo talk - they are all moving at the same speed, but once I implemented this feature, I couldn't turn it off. It made it pop.

Thanks again.

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