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README.md

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# Tiny Adventure(Java 2D RPG)
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<img width="718" alt="image" src="https://github.com/SEM24/Java-2D-Medieval-RPG/assets/71443826/0c8d83b8-bcec-4b8d-b0fc-329e2f4d16a3">
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<img width="716" alt="image" src="https://github.com/SEM24/Java-2D-Medieval-RPG/assets/71443826/b9a1d38a-2ffb-4d5c-8718-15fc938eb6fb">
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<img width="717" alt="Снимок экрана 2023-09-15 192637" src="https://github.com/SEM24/Java-2D-Medieval-RPG/assets/71443826/25bb4237-e6cc-47e9-828d-545e8ab42b3d">
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<img width="718" alt="Снимок экрана 2023-09-15 192744" src="https://github.com/SEM24/Java-2D-Medieval-RPG/assets/71443826/9bea618a-59e3-4226-82bf-a27c589685fe">
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# What is implemented?
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* Save/Load option, map+radar
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# What will be next?
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* Finish the game design, music, SE and plot of the current game.
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* Make a random chance of dropping another data source (draw multiple options) and put 50%
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* Draw one large map, which is divided into several small locations to which you can teleport without changing the map
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* On the map, make a bay and a ship, where, after payment, you are transported to another island on the same map
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* Make smarter AI behavior while they're walking
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# Inspiration
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When I attended IT courses, I was highly motivated to complete tasks with not just 100 percent quality, but 200 percent.
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One day, we received our homework assignment, which involved creating an RPG game in Java console.
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This sparked an idea in my mind: could I develop the same game but with a user interface (UI) instead of just a console interface?
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Since then, it has been one year of development, and I am still making progress.

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