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chore: merge 2.4.1 back into develop-2.0.0 (#3496)
Merging the v2.4.1 changes back into develop-2.0.0. _(merge when published)_ ## Changelog NA ## Testing and Documentation - No tests have been added. - No documentation changes or additions were necessary. <!-- Uncomment and mark items off with a * if this PR deprecates any API: ### Deprecated API - [ ] An `[Obsolete]` attribute was added along with a `(RemovedAfter yyyy-mm-dd)` entry. - [ ] An [api updater] was added. - [ ] Deprecation of the API is explained in the CHANGELOG. - [ ] The users can understand why this API was removed and what they should use instead. --> ## Backport This PR is specific to v2.x branch. No backport needed. <!-- If this is a backport: - Add the following to the PR title: "\[Backport\] ..." . - Link to the original PR. If this needs a backport - state this here If a backport is not needed please provide the reason why. If the "Backports" section is not present it will lead to a CI test failure. --> --------- Co-authored-by: Michał Chrobot <[email protected]> Co-authored-by: michalChrobot <[email protected]>
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com.unity.netcode.gameobjects/CHANGELOG.md

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### Added
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### Fixed
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- Fixed issue where `NetworkClient` could persist some settings if re-using the same `NetworkManager` instance. (#3491)
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## [2.4.1] - 2025-06-11
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### Added
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- Added: Full XML API documentation coverage primarily focused around the test helpers API. (#3444)
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### Changed
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- Changed: Assembly names while keeping the same namespaces. If your project is using the `Unity.Netcode.TestHelpers.Runtime` assembly then you need to switch `asmdef` references to `Unity.Netcode.Runtime.Tests`. (#3444)
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- Changed: Migrated multiplayer metrics tests to Multiplayer Tools repository and removed the multiplayer tools test project. (#3444)
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## [2.4.0] - 2025-06-02
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com.unity.netcode.gameobjects/Runtime/AssemblyInfo.cs

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#if MULTIPLAYER_TOOLS
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[assembly: InternalsVisibleTo("Unity.Multiplayer.Tools.GameObjects.Tests")]
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[assembly: InternalsVisibleTo("Unity.Multiplayer.Tools.Adapters.Ngo1WithUtp2")]
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[assembly: InternalsVisibleTo("TestProject.ToolsIntegration.RuntimeTests")]
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[assembly: InternalsVisibleTo("TestProject.Netcode.GameObjejct.Runtime.Tests")]
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#endif // MULTIPLAYER_TOOLS
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#endif // UNITY_INCLUDE_TESTS
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// Should always be visible when multiplayer tools package is installed.
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#if MULTIPLAYER_TOOLS
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[assembly: InternalsVisibleTo("Unity.Multiplayer.Tools.Adapters.Ngo1WithUtp2")]
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#endif

com.unity.netcode.gameobjects/package.json

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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "2.4.0",
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"version": "2.4.1",
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"unity": "6000.0",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4",

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