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chore: merge 2.4.1 back into develop-2.0.0 (#3496)
Merging the v2.4.1 changes back into develop-2.0.0.
_(merge when published)_
## Changelog
NA
## Testing and Documentation
- No tests have been added.
- No documentation changes or additions were necessary.
<!-- Uncomment and mark items off with a * if this PR deprecates any
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### Deprecated API
- [ ] An `[Obsolete]` attribute was added along with a `(RemovedAfter
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- [ ] An [api updater] was added.
- [ ] Deprecation of the API is explained in the CHANGELOG.
- [ ] The users can understand why this API was removed and what they
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## Backport
This PR is specific to v2.x branch. No backport needed.
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- Link to the original PR.
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---------
Co-authored-by: Michał Chrobot <[email protected]>
Co-authored-by: michalChrobot <[email protected]>
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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### Added
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### Fixed
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- Fixed issue where `NetworkClient` could persist some settings if re-using the same `NetworkManager` instance. (#3491)
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### Changed
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## [2.4.1] - 2025-06-11
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### Added
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- Added: Full XML API documentation coverage primarily focused around the test helpers API. (#3444)
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### Changed
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- Changed: Assembly names while keeping the same namespaces. If your project is using the `Unity.Netcode.TestHelpers.Runtime` assembly then you need to switch `asmdef` references to `Unity.Netcode.Runtime.Tests`. (#3444)
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- Changed: Migrated multiplayer metrics tests to Multiplayer Tools repository and removed the multiplayer tools test project. (#3444)
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/package.json
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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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