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priority:mediumThis issue has medium priority and may take some time to be resolvedThis issue has medium priority and may take some time to be resolvedstat:awaiting-responseAwaiting response from author. This label should be added manually.Awaiting response from author. This label should be added manually.stat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:bugBug ReportBug Report
Description
Description
If you turn AutoObjectParentSync
off and do some re-parenting and then turn it back on and do some re-parenting, the auto re-parenting will not send if m_CachedParent
happens to have been previously set to the new parent you are targeting.
m_CachedParent
maybe should be set to the current parent when AutoObjectParentSync
goes from false
to true
.
This could also be a feature request / something for the docs I suppose.
Environment
OS: Windows 11
Unity Version: 6000.1.3f1
Netcode Version: 2.4.2
Netcode Topology: Client-Server
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priority:mediumThis issue has medium priority and may take some time to be resolvedThis issue has medium priority and may take some time to be resolvedstat:awaiting-responseAwaiting response from author. This label should be added manually.Awaiting response from author. This label should be added manually.stat:importedStatus - Issue is tracked internally at UnityStatus - Issue is tracked internally at Unitytype:bugBug ReportBug Report