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I work with Git repos. I have tried to keep my repo sizes small, so I symlink textures from directories outside the repo.
Blender or XP2B seems to get confused by that. It exports the .obj file with the .obj header pointing to the original file location.
Expected behaviour: what I write into the texture entry box in Blender, ends up on the .obj header.
Actual behaviour: A long file path (to my original texture file) is entered instead, ruining compatibility for 3rd parties.
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