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basescene.js
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/*
WebBill
Copyright (C) 2022 Aldemir Akpinar <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
class baseScene extends Phaser.Scene
{
preload()
{
// Load images with error handling
const assets = [
['billL0', 'images/billL_0.png'],
['billL1', 'images/billL_1.png'],
['billL2', 'images/billL_2.png'],
['billR0', 'images/billR_0.png'],
['billR1', 'images/billR_1.png'],
['billR2', 'images/billR_2.png'],
['wingdows', 'images/wingdows.png'],
['volume-unmute', 'images/volume-high.png'],
['volume-mute', 'images/volume-muted.png']
];
assets.forEach(([key, path]) => this.load.image(key, path));
this.load.on('filecomplete', (key) => console.log(`Loaded: ${key}`));
this.load.on('loaderror', (file) => console.error(`Failed to load: ${file.key}`));
}
create()
{
// Mute button
// let soundButton = this.add.button(myWidth -10, 10-myHeight, 'sprites', this.toggleMute, this, 'sound-icon', 'sound-icon', 'sound-icon');
// Create animations
this.anims.create({
key: 'billRAnim',
frames: [
{ key: 'billR0', frame: 0},
{ key: 'billR1', frame: 1},
{ key: 'billR2', frame: 2}
],
frameRate: 2,
repeat: -1
});
this.anims.create({
key: 'billLAnim',
frames: [
{ key: 'billL0', frame: 0},
{ key: 'billL1', frame: 1},
{ key: 'billL2', frame: 2}
],
frameRate: 6,
repeat: -1
});
}
update()
{
}
toggleMute()
{
if (!this.game.sound.mute) {
this.game.sound.mute = true;
this.soundButton.tint = 16711680;
} else {
this.game.sound.mute = false;
this.soundButton.tint = 16777215;
}
}
}
export default baseScene;