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konraddysputKonrad Dysput
andauthored
Fix multiple typos in test cases (#248)
Co-authored-by: Konrad Dysput <[email protected]>
1 parent d45fe38 commit eb6810f

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-6
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3 files changed

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-6
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Runtime/Model/BacktraceUnhandledException.cs

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Original file line numberDiff line numberDiff line change
@@ -163,7 +163,7 @@ private BacktraceStackFrame ConvertFrame(string frameString, int methodNameEndIn
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// allow to execute this code in the editor
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// to validate parser via unit tests
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#if UNITY_ANDROID || UNITY_EDITOR
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// verify if the stack trace is from Untiy by checking if the
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// verify if the stack trace is from Unity by checking if the
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// by checking source code location
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const char argumentStartInitialChar = '(';
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var sourceCodeStartIndex = frameString.IndexOf(argumentStartInitialChar, methodNameEndIndex + 1);
@@ -487,4 +487,4 @@ private void TrySetClassifier()
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}
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}
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}
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}
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}

Runtime/Native/Android/NativeClient.cs

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@@ -157,7 +157,7 @@ public NativeClient(BacktraceConfiguration configuration, BacktraceBreadcrumbs b
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}
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/// <summary>
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/// Setup communication between Untiy and Android to receive information about unhandled thread exceptions
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/// Setup communication between Unity and Android to receive information about unhandled thread exceptions
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/// </summary>
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/// <param name="callbackName">Game object callback method name</param>
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private void HandleUnhandledExceptions()

Tests/Runtime/Client/BacktraceAttributeMachineIdTests.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -25,7 +25,7 @@ public void TestMachineAttributes_ShouldUseUnityIdentifier_ShouldReturnUnityIden
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}
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[Test]
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public void TestMachineAttributes_ShouldUseMac_ShouldReturnNetowrkingIdentifier()
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public void TestMachineAttributes_ShouldUseMac_ShouldReturnNetworkIdentifier()
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{
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var networkIdentifierDataProvider = new NetworkIdentifierProvider();
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var expectedMachineId = networkIdentifierDataProvider.Get();
@@ -73,7 +73,7 @@ public void TestMachineAttributes_ShouldRetrieveValueFromStorage_IdentifierIsSto
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}
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[Test]
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public void TestMachineAttributes_ShouldAlwaysReturnTheSameValueUnityId_IdentifierAreTheSame()
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public void TestMachineAttributes_ShouldAlwaysReturnTheSameValueUnityId_IdentifiersAreTheSame()
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{
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var firstMachineIdStorage = new MachineIdStorage().GenerateMachineId();
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var secGenerationOfMachineIdStorage = new MachineIdStorage().GenerateMachineId();
@@ -82,7 +82,7 @@ public void TestMachineAttributes_ShouldAlwaysReturnTheSameValueUnityId_Identifi
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}
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[Test]
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public void TestMachineAttributes_ShouldAlwaysGenerateTheSameUntiyAttribute_ShouldReturnTheSameUnityIdentitfier()
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public void TestMachineAttributes_ShouldAlwaysGenerateTheSameUnityAttribute_ShouldReturnTheSameUnityIdentitfier()
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{
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var machineIdStorage = new MachineIdStorage();
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