Releases: backtrace-labs/backtrace-unity
Releases · backtrace-labs/backtrace-unity
Version 2.0.5-alpha
Version 2.0.5
- Unity compatibility patch / .NET 2 + 2 Subset (#10)
Version 2.0.4
Version 2.0.4
- Added Game object depth property that allows developer to filter game object childrens in Backtrace report
- Changed "Destroy client on new scene load" label. Now: "Destroy client on new scene load (false - Backtrace managed),
- added namespaces to
XmlNodeConverter
class, - Added correct path to source file in
BacktraceUnhnandledException
, - Changed line endings in
BacktraceDatabase
,ReportLimitWatcher
,BacktraceClient
files, - Changed
ReactTransform
casting toComponent
inAnnotations
class. With this change Backtrace library should correctly send all game objects to Backtrace, - Changed a way how we guess game assets directory.
Version 2.0.3
Version 2.0.3
- Annotations object will validate game object before converting it.
Version 2.0.2
Version 2.0.2
- Fixed invalid cast for nested game objects in Backtrace Attributes,
- BacktraceClient will print message only once per report rate limit hit per 1 minute.
BacktraceDatabase
Send
method will check client rate limit after each send.BacktraceClient
andBacktraceDatabase
won't generate warning onDisabled
event.
Version 2.0.1
Version 2.0.1
BacktraceApi
won't print anymore Error message when Backtrace-integration cannot send data to Backtrace. NowBacktraceApi
will print warning instead.
Version 2.0.0
Version 2.0.0
- Backtrace-Unity plugin will set
"Destroy object on new scene"
by default to false. - Backtrace stack trace improvements,
BacktraceDatabase
retry method now respect correctlyBacktraceDatabase
retryInterval
property,- New
Backtrace Configuration
won't override existingBacktrace Configuration
in configuration directory. - Backtrace-Unity plugin tests now won't override some files in Backtrace-Database unit tests,
- Backtrace-Unity plugin now allows you to setup client side deduplication rules via
Fingerprint
. By using this field you can limit reporting of an error that occurs many times over a few frames. - Backtrace report limit watcher feature now will validate limits before BacktraceReport creation.
BacktraceClient
andBacktraceDatabase
now exposeReload
method. You can use this method do dynamically changeBacktraceClient
/BacktraceDatabase
configurations.
Version 1.1.5
Version 1.1.5 - 09.01.2019
- Added support to DontDestroyOnLoad property. Right now users might use this property to store
BacktraceClient
/BacktraceDatabase
instances between all game scenes. - Added more attributes to
BacktraceReport
object, - Added scene game objects information to
BacktraceReport
annotations.
Version 1.1.4
Version 1.1.4 - 27.08.2019
- Added support for servies under proxy (removed backtrace.sp conditions)
Version 1.1.3
Version 1.1.3 - 07.06.2019
- Removed error log when unity-plugin receive status code: 200 on attachment upload.
1.1.2
Version 1.1.2 - 06.06.2019
- Changed a way how Unity-plugin upload attachments to Backtrace via submit.backtrace.io