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Releases: backtrace-labs/backtrace-unity

Version 2.0.5-alpha

18 Mar 14:45
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Version 2.0.5-alpha Pre-release
Pre-release

Version 2.0.5

  • Unity compatibility patch / .NET 2 + 2 Subset (#10)

Version 2.0.4

02 Mar 17:45
1645401
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Version 2.0.4

  • Added Game object depth property that allows developer to filter game object childrens in Backtrace report
  • Changed "Destroy client on new scene load" label. Now: "Destroy client on new scene load (false - Backtrace managed),
  • added namespaces to XmlNodeConverter class,
  • Added correct path to source file in BacktraceUnhnandledException,
  • Changed line endings in BacktraceDatabase, ReportLimitWatcher, BacktraceClient files,
  • Changed ReactTransform casting to Component in Annotations class. With this change Backtrace library should correctly send all game objects to Backtrace,
  • Changed a way how we guess game assets directory.

Version 2.0.3

12 Feb 10:53
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Version 2.0.3

  • Annotations object will validate game object before converting it.

Version 2.0.2

10 Feb 16:52
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Version 2.0.2

  • Fixed invalid cast for nested game objects in Backtrace Attributes,
  • BacktraceClient will print message only once per report rate limit hit per 1 minute.
  • BacktraceDatabase Send method will check client rate limit after each send.
  • BacktraceClient and BacktraceDatabase won't generate warning on Disabled event.

Version 2.0.1

07 Feb 10:22
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Version 2.0.1

  • BacktraceApi won't print anymore Error message when Backtrace-integration cannot send data to Backtrace. Now BacktraceApi will print warning instead.

Version 2.0.0

07 Feb 09:48
8ca7901
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Version 2.0.0

  • Backtrace-Unity plugin will set "Destroy object on new scene" by default to false.
  • Backtrace stack trace improvements,
  • BacktraceDatabase retry method now respect correctly BacktraceDatabase retryInterval property,
  • New Backtrace Configuration won't override existing Backtrace Configuration in configuration directory.
  • Backtrace-Unity plugin tests now won't override some files in Backtrace-Database unit tests,
  • Backtrace-Unity plugin now allows you to setup client side deduplication rules via Fingerprint. By using this field you can limit reporting of an error that occurs many times over a few frames.
  • Backtrace report limit watcher feature now will validate limits before BacktraceReport creation.
  • BacktraceClient and BacktraceDatabase now expose Reload method. You can use this method do dynamically change BacktraceClient/BacktraceDatabase configurations.

Version 1.1.5

17 Jan 15:29
e1e6c82
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Version 1.1.5 - 09.01.2019

  • Added support to DontDestroyOnLoad property. Right now users might use this property to store BacktraceClient/BacktraceDatabase instances between all game scenes.
  • Added more attributes to BacktraceReport object,
  • Added scene game objects information to BacktraceReport annotations.

Version 1.1.4

27 Aug 13:44
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Version 1.1.4 - 27.08.2019

  • Added support for servies under proxy (removed backtrace.sp conditions)

Version 1.1.3

07 Jun 08:45
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Version 1.1.3 - 07.06.2019

  • Removed error log when unity-plugin receive status code: 200 on attachment upload.

1.1.2

06 Jun 08:43
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Version 1.1.2 - 06.06.2019

  • Changed a way how Unity-plugin upload attachments to Backtrace via submit.backtrace.io