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Let a material optionally set its own RenderLayer, as opposed to the RenderLayer component that applies to all materials on a mesh.
Why
This is a simple way to add a custom prepass. For example if I want to draw outline around a mesh that I'm hovering, I can add a material that draws white on a separate layer, then I can use that texture in another shader or during postprocessing for edge detection.
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Let a material optionally set its own
RenderLayer
, as opposed to theRenderLayer
component that applies to all materials on a mesh.Why
This is a simple way to add a custom prepass. For example if I want to draw outline around a mesh that I'm hovering, I can add a material that draws white on a separate layer, then I can use that texture in another shader or during postprocessing for edge detection.
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