Proposal: Add override method to ui Node #19009
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olekspickle
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if you specify all the fields before the spread, you will get a lint:
your |
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oh, for some reason I was sure that rusts spread will overwrite all the fields with the incoming object, like in JS. |
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I have an idea and can do the PR adding Node::override method which will basically take the self and override the fields with ne incoming fields. Here is how it can look like:
For me it makes sense, not sure about the name, but for me this functionality makes sense
Thoughts?
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