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item.py
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import re
from attribute import *
from collections import namedtuple, defaultdict
eth_attr_match = None
class Category(object):
def __init__(self, name, quality):
self.name = name
self.quality = quality
def __hash__(self):
return hash((self.name))
def __eq__(self, other):
if isinstance(other, Category):
return (self.name) == (other.name)
return self.name == other
def __repr__(self):
return self.name
def get_cat_dict(items, cat_name):
items_per_cat = defaultdict(list)
for item in items:
cat_obj = getattr(item, cat_name)
if cat_obj is not None:
if isinstance(cat_obj, list):
for c_obj in cat_obj:
items_per_cat[c_obj].append(item)
else:
items_per_cat[cat_obj].append(item)
for cat in items_per_cat:
items_per_cat[cat].sort(key=lambda tup: tup.name)
return items_per_cat
class Item(object):
def __init__(self, name, imagepath, quality, tier, itype, stype, attr_dict):
global eth_attr_match
if eth_attr_match is None:
for attr_match in attribute_matches:
if attr_match.name == 'Ethereal':
eth_attr_match = attr_match
break
assert eth_attr_match is not None
self.name = name
self.imagepath = imagepath
self.quality = quality # "Unique"
self.tier = Category(tier, 'tier') if len(tier) > 0 else None # "Elite"
if isinstance(itype, list):
self.type = [Category(t[:-1] if t[-1] == 's' else t, 'type') for t in itype]
else:
self.type = Category(itype[:-1] if itype[-1] == 's' else itype, 'type') if len(itype) > 0 else None # "Armor"
self.stype = Category(stype, 'subtype') # "Balrog Skin"
self.attr_dict = attr_dict
self.num_possible_sockets = 0
self.class_restriction = None
self.spawns_ethereal = False
self.can_spawn_ethereal = False
self.ethereal = False
self.eth_item = None
def __eq__(self, other):
return self.name == other.name and self.ethereal == other.ethereal
def create_ethereal_version(self):
assert self.can_spawn_ethereal
#print("Creating ethereal version of", self.name, self.type, self.stype)
new_item = Item(self.name + " (ethereal)", self.imagepath, self.quality, self.tier.name, self.type.name, self.stype.name, self.attr_dict.copy())
new_item.ethereal = True
new_item.update_info()
for i, attr in enumerate(new_item.attr_dict):
item_attr = new_item.attr_dict[attr]
if attr.name == "Defense":
values = item_attr.value_dict
text = item_attr.text
keys_to_update = ['r1', 'r2', 'r3', 'r4', 'base_min', 'base_max']
for key in keys_to_update:
if key in values and values[key] is not None:
values[key] = str(int(int(values[key]) * 1.5))
# TODO: Make this work with straight +Def attributes.
if 'r3' in values and values['r3'] is not None:
text = "Defense: (" + values['r1'] + "-" + values['r2'] + ") - (" + values['r3'] + "-" + values['r4'] + ")"
else:
text = "Defense: " + str(values['r1'])
if 'r2' in values and values['r2'] is not None:
text += "-" + str(values['r2'])
if 'base_min' in values and values['base_min'] is not None:
text += " (Base Defense: " + str(values['base_min'])
if 'base_max' in values and values['base_max'] is not None:
text += "-" + str(values['base_max'])
text += ")"
elif attr.name in ['Damage', 'Throw Damage', 'One-Hand Damage', 'Two-Hand Damage']:
values = item_attr.value_dict
text = item_attr.text
#print(text, values)
# TODO
keys_to_update = ['r11', 'r12', 'r21', 'r22', 'ravg1', 'ravg2']
for key in keys_to_update:
if key in values and values[key] is not None:
values[key] = str(float(float(values[key]) * 1.5))
damages = ['Damage', 'Throw Damage', 'One-Hand Damage', 'Two-Hand Damage']
text = attr.name + ': '
if values['r12'] is not None:
text += '({}-{})'.format(values['r11'], values['r12'])
else:
text += '({})'.format(values['r11'])
text += ' to '
if values['r22'] is not None:
text += '({}-{})'.format(values['r21'], values['r22'])
else:
text += '({})'.format(values['r21'])
text += ' ({}-{} avg)'.format(values['ravg1'], values['ravg2'])
#print(text, values)
#input("")
elif attr.name == "Durability":
assert len(item_attr.value_dict) == 1
values = item_attr.value_dict
values['v'] = str((int(item_attr.value_dict['v'])//2) + 1)
text = "Durability: " + values['v']
elif attr.name == "Required Strength":
values = item_attr.value_dict
values['v'] = str(max(int(item_attr.value_dict['v']) - 10, 0))
text = "Required Strength: " + values['v']
elif attr.name == "Required Dexterity":
values = item_attr.value_dict
values['v'] = str(max(int(item_attr.value_dict['v']) - 10, 0))
text = "Required Dexterity: " + values['v']
else:
continue
new_item.attr_dict[attr] = Attribute(item_attr.name, values, text, item_attr.varies)
new_item.attr_dict[eth_attr_match] = Attribute(eth_attr_match.name, {}, "ethereal (cannot be repaired)", False)
self.eth_item = new_item
def update_info(self):
for classname, item_type in class_specific_item_types:
if isinstance(self.type.name, str) and self.type.name == item_type:
self.class_restriction = classname
break
for attr in self.attr_dict:
if 'Socket' in attr.name:
self.num_possible_sockets = self.attr_dict[attr].max_value
if self.num_possible_sockets == 0 and self.quality in ['Unique', 'Set'] and self.type is not None and self.type.name in SOCKETABLE_TYPES:
self.num_possible_sockets = 1
self.spawns_ethereal = False
if any('Ethereal' in attr.name for attr in self.attr_dict):
self.spawns_ethereal = True
self.ethereal = True
self.can_spawn_ethereal = not self.spawns_ethereal and self.quality != 'Set' and self.stype != 'Phase Blade' and self.type not in ['Amulet', 'Ring', 'Arrows', 'Bolts', 'Bow', 'Crossbow', 'Jewel', 'Charm']
if any('Indestructible' in attr.name for attr in self.attr_dict):
self.can_spawn_ethereal = False
class WhiteItem(Item):
def __init__(self, name, imagepath, tier, item_type):
super().__init__(name, imagepath, 'White', tier, item_type, name, dict())
class Socketable(Item):
def __init__(self, name, imagepath, socketable_type, rlvl, attr_dict):
self.attr_dict_weap, self.attr_dict_armor, self.attr_dict_helm, self.attr_dict_shield, rlvl_dict = attr_dict
self.rlvl = rlvl
#attr_dict_expanded = {**self.attr_dict_weap, **self.attr_dict_armor, **self.attr_dict_helm, **self.attr_dict_shield, **rlvl_dict}
attr_dict_expanded = {}
attr_dict_expanded.update(self.attr_dict_weap)
attr_dict_expanded.update(self.attr_dict_armor)
attr_dict_expanded.update(self.attr_dict_helm)
attr_dict_expanded.update(self.attr_dict_shield)
attr_dict_expanded.update(rlvl_dict)
super().__init__(name, imagepath, socketable_type, '', 'Socketable', '', attr_dict_expanded)
class Rune(Socketable):
def __init__(self, name, imagepath, rlvl, attr_dict):
super().__init__(name + " Rune", imagepath, 'Rune', rlvl, attr_dict)
class Gem(Socketable):
def __init__(self, name, imagepath, rlvl, attr_dict):
super().__init__(name, imagepath, 'Gem', rlvl, attr_dict)
class UniqueItem(Item):
def __init__(self, name, imagepath, tier, itype, stype, attr_dict):
super().__init__(name, imagepath, 'Unique', tier, itype, stype, attr_dict)
class SetItem(Item):
def __init__(self, name, imagepath, tier, itype, stype, attr_dict, set_name, set_bonuses):
self.set_name = set_name
self.set_bonuses = set_bonuses
super().__init__(name, imagepath, 'Set', '', '', stype, attr_dict)
class Runeword(Item):
def __init__(self, name, allowed_items, rune_string, attr_dict):
types = allowed_items.split("Socket ")[1].split("/")
self.runes = rune_string.split(" + ")
super().__init__(name, '', 'Runeword', '', types, '', attr_dict)
class ItemSet(object):
def __init__(self, name, set_items, set_bonuses):
self.quality = 'set'
self.name = name
self.set_items = set_items
self.set_bonuses = set_bonuses
self.type = 'Set Bonus'
def fill_in_tiers(items):
white_items = [item for item in items if item.quality == 'White']
for item in items:
if isinstance(item, Runeword) or isinstance(item, Socketable): continue
assert len(item.quality) > 0
assert len(item.stype.name) > 0
if item.tier is None or item.type is None:
# find item tier by scanning through white items.
found = False
for white_item in white_items:
if item.stype.name.lower() == white_item.name.lower():
found = True
item.tier = white_item.tier
item.type = white_item.type
break
if not found:
if item.stype.name.lower() in ['ring', 'amulet', 'jewel']:
item.type = item.stype
elif item.stype.name.lower() in ['small charm', 'large charm', 'grand charm']:
item.type = Category('Charm', 'type')
else:
print("Couldn't find <", item.stype.name, ">")
assert False
item.update_info()
if item.can_spawn_ethereal:
#print(item, "can spawn eth")
item.create_ethereal_version()
items.append(item.eth_item)
return items
def get_sets_from_items(items):
items_per_set = defaultdict(list)
for item in items:
if isinstance(item, SetItem):
items_per_set[item.set_name].append(item)
sets = []
for set_name in items_per_set:
sets.append(ItemSet(set_name, items_per_set[set_name], items_per_set[set_name][0].set_bonuses))
for item in items:
if isinstance(item, SetItem):
for itemset in sets:
if item.set_name == itemset.name:
item.set = itemset
break
return sets, items