Skip to content

Timelines keep overwriting each other, making the addon unusable #2585

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
phorcys19 opened this issue May 5, 2025 · 0 comments
Open

Timelines keep overwriting each other, making the addon unusable #2585

phorcys19 opened this issue May 5, 2025 · 0 comments
Labels
Bug 🐞 Something isn't working Needs testing More feedback/testing would be good

Comments

@phorcys19
Copy link

Every time I make any progress on my game, every timeline turns into a copy of one other timeline, completely erasing my work and setting me back by hours. It's made Dialogic impossible to use because of it and I cannot figure out what is causing it

Error Message: res://addons/dialogic/Editor/TimelineEditor/VisualEditor/timeline_editor_visual.gd:139 - Invalid type in function 'create_end_branch_event' in base 'MarginContainer (timeline_editor_visual.gd)'. The Object-derived class of argument 2 (previously freed) is not a subclass of the expected argument class.

System Info: Godot v4.3.stable - Windows 10.0.26100 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700S (Advanced Micro Devices, Inc.; 31.0.22011.4008) - AMD Ryzen 9 6900HS with Radeon Graphics (16 Threads)

@Jowan-Spooner Jowan-Spooner added Bug 🐞 Something isn't working Needs testing More feedback/testing would be good labels May 16, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug 🐞 Something isn't working Needs testing More feedback/testing would be good
Development

No branches or pull requests

2 participants