This repository was archived by the owner on Mar 30, 2025. It is now read-only.
This repository was archived by the owner on Mar 30, 2025. It is now read-only.
Adapt the GPU examples by TheSpydog #1
Open
Description
There are pretty good SDL_GPU examples here:
https://github.com/TheSpydog/SDL_gpu_examples/
SGL_GPU.h
is the new hotness with SDL3, and should be very worthwhile to have SDL3 GPU examples for anyone to check. This would also help correct the many potential problems the SDL3.GPU
namespace may have
- Basic Triangle
- Basic Vertex Buffer
- Cull Mode
- Basic Stencil
- Instance Indexed
- Textured Quad
- Textured Animated Quad
- Clear 3D Slice
- Basic Compute
These are not all the examples of course. I'll be adding more as they get completed