游戏的整体框架 #86
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游戏的整体框架
#86
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可以试试这个框架 |
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当前设计
Note
当前设计的架构参照操作系统的混合内核,且与引擎的绝大部分互动都将被二次封装到内核中
内核当前命名为Kernel,作为游戏循环的核心。是基于引擎的第一层软件扩充,提供最重要的功能: 它负责管理游戏的主循环,各种引擎API的调用,场景的切换与游戏物体的加载与存储.
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