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Window width/height override degrades performance when base viewport w/h is low resolution #108253

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Description

@Axis4s

Tested versions

Godot 4.4

System information

Godot v4.4.1.stable - Windows 10 (build 19045) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.21923.1000) - AMD Ryzen 5 5500U with Radeon Graphics (12 threads)

Issue description

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Using the window width/height override options in the project settings to scale up the small viewport results in huge loss of framerate.

Original Viewport Res: 320x240
Override: 1280x960

Steps to reproduce

Create a Scene with your viewport set to a low resolution, 320x240 and your window override to 1280x960 and include a canvas-layer with a label on it with a simple "get_frames_per_second" script

Minimal reproduction project (MRP)

exp-01.zip

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