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Using the window width/height override options in the project settings to scale up the small viewport results in huge loss of framerate.
Original Viewport Res: 320x240
Override: 1280x960
Steps to reproduce
Create a Scene with your viewport set to a low resolution, 320x240 and your window override to 1280x960 and include a canvas-layer with a label on it with a simple "get_frames_per_second" script