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For crossplatform apps (Android/Windows desktop) , Android Studio(Windows10/64bit) runs scripts on Windows/Gphonex86arm mobile emulator.
On running a Flutter_tts_improved package script for a text-to-speech supported crossplatform app, the Gphonex86arm mobile emulator doesn't recognise tts supported languages and voices .
On trying to switch to the Pixel-android emulator ,AndroidStudio defaults to Gphonex86arm emulator.
Is there any way to run the tts engine without having to uninstall the Windows/ Gphonex86arm emulator ?
ERROR :
W/TextToSpeech( 6955): isLanguageAvailable failed: not bound to TTS engine
W/TextToSpeech( 6955): getVoices failed: not bound to TTS engine
D/TTS ( 6955): getVoices: Attempt to invoke interface method 'java.util.Iterator java.util.Set.iterator()' on a null object reference
CODE :
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:flutter/services.dart';
import 'package:flutter_tts_improved/flutter_tts_improved.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
u/override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String _platformVersion = 'Unknown';
FlutterTtsImproved tts = FlutterTtsImproved();
u/override
void initState() {
super.initState();
initPlatformState();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlatformState() async {
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
await tts.setLanguage("en-US");
await tts.setSpeechRate(1.0);
await tts.setVolume(1.0);
await tts.setPitch(1.0);
print('VOICES: ${await tts.getVoices}');
print('LANGUAGES: ${await tts.getLanguages}');
tts.setProgressHandler((String words, int start, int end, String word) async{
setState(() {
_platformVersion = word;
});
print('PROGRESS: $word => $start - $end');
});
}
u/override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.only(bottom: 20),
child: RaisedButton(
onPressed: () {
tts.speak('say something that we can debug please');
},
child: Text('Say Something...'),
),
),
Text('Running on: $_platformVersion\n'),
],
),
),
),
);
}
}
The text was updated successfully, but these errors were encountered:
For crossplatform apps (Android/Windows desktop) , Android Studio(Windows10/64bit) runs scripts on Windows/Gphonex86arm mobile emulator.
On running a Flutter_tts_improved package script for a text-to-speech supported crossplatform app, the Gphonex86arm mobile emulator doesn't recognise tts supported languages and voices .
On trying to switch to the Pixel-android emulator ,AndroidStudio defaults to Gphonex86arm emulator.
Is there any way to run the tts engine without having to uninstall the Windows/ Gphonex86arm emulator ?
ERROR :
CODE :
The text was updated successfully, but these errors were encountered: