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WebGLRenderer: Render target discrepancy between Chrome and Firefox. #31041
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Do you mind demonstrating the issue with a live example? You can use on of the fiddles from the |
If you move the gui slider for 'far' to 0, the sphere material mixes between it's color and the sample from the render target. Just to explain the demo: |
That's good. The smaller the code example the better. This could potentially be a browser issue so a compact test case will be helpful when the issue is reported to a browser vendor. |
Yea my core build is huge and complicated, and I tried to extract relevant parts into a test, but CodeSandbox refuses to let me extend Three.Mesh... not sure why, but the test uses a temporary work around instead to try and show the issue. So there's still room for me either to try and get the test closer to the core build which has the issue, or remove aspects from the core to get to a minimal example. |
Description
Experiencing two different results when opening project in Chrome versus Firefox.
I have a sky object and a clone of it.
(1) render the sky clone to a target.
(2) render the main scene containing the sky object
In Firefox, the samples align perfectly with the background.
In Chrome, the perspective is warped.
r175
Reproduction steps
Code
// code goes here
Live example
Screenshots
No response
Version
0.175.0
Device
Desktop
Browser
Chrome
OS
Linux
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