You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am trying to migrate the WebXR controller line to WebGPURenderer to also support linewidths and somehow drop off in opacity. There seems to be a shader compile issue when going into WebXR. It may not be liking the position and colors arrays given.
Error given
Error 0 - VALIDATE_STATUS false
Program Info Log: Vertex shader is not compiled.
ERROR: 0:107: 'cameraProjectionMatrix' : undeclared identifier
ERROR: 0:107: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:107: 'expression' : left of '[' is not of type array, matrix, or vector
ERROR: 0:133: 'cameraProjectionMatrix' : undeclared identifier
ERROR: 0:134: 'cameraProjectionMatrix' : undeclared identifier
Reproduction steps
1.Setup Line2 or LineSegments2
2. Launch into WebXR with the emulator, Rift, Quest etc
3. Shader compile error in the console will appear
Description
I am trying to migrate the WebXR controller line to WebGPURenderer to also support linewidths and somehow drop off in opacity. There seems to be a shader compile issue when going into WebXR. It may not be liking the position and colors arrays given.
Error given
Reproduction steps
1.Setup Line2 or LineSegments2
2. Launch into WebXR with the emulator, Rift, Quest etc
3. Shader compile error in the console will appear
Code
or
Live example
Screenshots
No response
Version
r176
Device
Desktop
Browser
Chrome
OS
Windows
The text was updated successfully, but these errors were encountered: