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Add compilation notes (#2)
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readme.md

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Smoothed Particle Hydrodynamics implementation in OpenGL compute shader.
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Licensed under MIT License.
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Third-party libraries:
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## Quickstart guide
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1. Install [Visual Studio 2017](https://visualstudio.microsoft.com/).
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2. Install the latest graphics driver with OpenGL 4.6 support.
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3. Install [Vulkan SDK](https://vulkan.lunarg.com/sdk/home) to compile GLSL shaders into SPIR-V format.
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4. Install [Python 3](https://www.python.org/downloads/) to run shader compilation script.
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5. Run shader/compile.py to compile shaders.
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## Third-party libraries
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1. GLEW/OpenGL Loader https://github.com/nigels-com/glew
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2. GLFW https://github.com/glfw/glfw
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3. GLM https://github.com/g-truc/glm
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Video:
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## Video
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https://www.youtube.com/watch?v=4LnaZmim81k
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Vulkan version:
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## Vulkan version
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https://github.com/multiprecision/sph_vulkan

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