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Smoothed Particle Hydrodynamics implementation in OpenGL compute shader.
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Licensed under MIT License.
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- Third-party libraries:
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+ ## Quickstart guide
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+
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+ 1 . Install [ Visual Studio 2017] ( https://visualstudio.microsoft.com/ ) .
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+ 2 . Install the latest graphics driver with OpenGL 4.6 support.
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+ 3 . Install [ Vulkan SDK] ( https://vulkan.lunarg.com/sdk/home ) to compile GLSL shaders into SPIR-V format.
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+ 4 . Install [ Python 3] ( https://www.python.org/downloads/ ) to run shader compilation script.
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+ 5 . Run shader/compile.py to compile shaders.
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+
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+ ## Third-party libraries
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1 . GLEW/OpenGL Loader https://github.com/nigels-com/glew
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2 . GLFW https://github.com/glfw/glfw
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3 . GLM https://github.com/g-truc/glm
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- Video:
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+ ## Video
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https://www.youtube.com/watch?v=4LnaZmim81k
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- Vulkan version:
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+ ## Vulkan version
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https://github.com/multiprecision/sph_vulkan
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