Skip to content

Couldn't fetch compilation data; the format has probably changed #13

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
hex opened this issue Sep 21, 2023 · 1 comment
Open

Couldn't fetch compilation data; the format has probably changed #13

hex opened this issue Sep 21, 2023 · 1 comment

Comments

@hex
Copy link

hex commented Sep 21, 2023

Unity: 2022.3.9f1
Package: 1.8.4

System.ArgumentException: JSON parse error: Missing a comma or '}' after an object member.
 at (wrapper managed-to-native) UnityEngine.JsonUtility.FromJsonInternal(string,object,System.Type)
 at UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) [0x0005f] in /Users/bokken/build/output/unity/unity/Modules/JSONSerialize/Public/JsonUtility.bindings.cs:42 
 at UnityEngine.JsonUtility.FromJson[T] (System.String json) [0x00001] in /Users/bokken/build/output/unity/unity/Modules/JSONSerialize/Public/JsonUtility.bindings.cs:30 
 at Needle.CompilationVisualizer.CompilationData.ConvertBeeDataToCompilationData () [0x00015] in ./Library/PackageCache/[email protected]/Editor/CompilationTrace.cs:99 
UnityEngine.Debug:LogError (object)
Needle.CompilationVisualizer.CompilationData:ConvertBeeDataToCompilationData () (at ./Library/PackageCache/[email protected]/Editor/CompilationTrace.cs:169)
Needle.CompilationVisualizer.CompilationData:GetAll () (at ./Library/PackageCache/[email protected]/Editor/CompilationTrace.cs:75)
Needle.CompilationVisualizer.CompilationTimelineWindow:Refresh () (at ./Library/PackageCache/[email protected]/Editor/CompilationTimelineWindow.cs:146)
Needle.CompilationVisualizer.CompilationTimelineWindow:AssemblyCompilationFinished (string,UnityEditor.Compilation.CompilerMessage[]) (at ./Library/PackageCache/[email protected]/Editor/CompilationTimelineWindow.cs:152)
UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild<UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext)
AddressablesPlayAssetDelivery.Editor.BuildScriptPlayAssetDelivery:DoBuild<UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at Assets/PlayAssetDelivery/Editor/BuildScriptPlayAssetDelivery.cs:45)
UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Settings.AddressableAssetSettings)
AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./LocalPackages/[email protected]/Editor/Build/AddressablesPlayerBuildProcessor.cs:100)
AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./LocalPackages/[email protected]/Editor/Build/AddressablesPlayerBuildProcessor.cs:79)
UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions)
BuildHelper:BuildPlayer (UnityEditor.BuildPlayerOptions) (at Assets/Editor/BuildHelper.cs:683)
BuildHelper:BuildAndroidProductionTeamCityAAB () (at Assets/Editor/BuildHelper.cs:583)GameSwitcher.GameSwitcher/<>c:<OnEnable>b__29_3 () (at Assets/Scripts/GameSwitcher/Editor/GameSwitcher.cs:340)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)
@jzapdot
Copy link

jzapdot commented Jan 16, 2025

Seems like this could be an issue with the latest version of Unity as well.

Unity: 6000.0.28f1
Package: 1.8.4

Couldn't fetch compilation data; the format has probably changed. Please report a bug at https://github.com/needle-tools/compilation-visualizer/issues/new and include the package + Unity version.
System.ArgumentException: JSON parse error: Missing a closing quotation mark in string.
  at (wrapper managed-to-native) UnityEngine.JsonUtility.FromJsonInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,object,System.Type)
  at UnityEngine.JsonUtility.FromJsonInternal (System.String json, System.Object objectToOverwrite, System.Type type) [0x00029] in <0b9c957232f34d66a874dbcaab224819>:0 
  at UnityEngine.JsonUtility.FromJson (System.String json, System.Type type) [0x0005f] in /Users/bokken/build/output/unity/unity/Modules/JSONSerialize/Public/JsonUtility.bindings.cs:42 
  at UnityEngine.JsonUtility.FromJson[T] (System.String json) [0x00001] in /Users/bokken/build/output/unity/unity/Modules/JSONSerialize/Public/JsonUtility.bindings.cs:30 
  at Needle.CompilationVisualizer.CompilationData.ConvertBeeDataToCompilationData () [0x00021] in ./Library/PackageCache/com.needle.compilation-visualizer/Editor/CompilationTrace.cs:99 
UnityEngine.Debug:LogError (object)
Needle.CompilationVisualizer.CompilationData:ConvertBeeDataToCompilationData () (at ./Library/PackageCache/com.needle.compilation-visualizer/Editor/CompilationTrace.cs:169)
Needle.CompilationVisualizer.CompilationData:GetAll () (at ./Library/PackageCache/com.needle.compilation-visualizer/Editor/CompilationTrace.cs:75)
Needle.CompilationVisualizer.CompilationTimelineWindow:Refresh () (at ./Library/PackageCache/com.needle.compilation-visualizer/Editor/CompilationTimelineWindow.cs:146)
Needle.CompilationVisualizer.CompilationTimelineWindow:AssemblyCompilationFinished (string,UnityEditor.Compilation.CompilerMessage[]) (at ./Library/PackageCache/com.needle.compilation-visualizer/Editor/CompilationTimelineWindow.cs:152)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:223)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants