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Clearing the buffer won't occur if Godot thinks it's still open and playing. This is probably async which might be why it fails and leaves garbage behind on a hot swap...
The text was updated successfully, but these errors were encountered:
Clearing the buffer won't occur if Godot thinks it's still open and playing. This is probably async which might be why it fails and leaves garbage behind on a hot swap...
The text was updated successfully, but these errors were encountered: