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Included .inc file to be able to access the forward provided by F2s logstf plugin
Fixed some other issues Added other needed .inc files (one might not want to include them in the repo)
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8 files changed

+4405
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scripting/include/anyhttp.inc

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scripting/include/cURL.inc

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scripting/include/cURL_header.inc

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scripting/include/kvizzle.inc

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scripting/include/logstf.inc

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#if defined _logstf_included
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#endinput
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#endif
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#define _logstf_included
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forward LogUploaded(bool success, const char[] logid, const char[] url);

scripting/include/steamtools.inc

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#if defined _steamtools_included
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#endinput
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#endif
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#define _steamtools_included
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#define USE_CUSTOM_STEAMID -1
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/**
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* Called after SteamTools has completely finished loading.
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* No features are available before this point.
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*
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* @noreturn
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*/
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forward Steam_FullyLoaded();
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forward Steam_Shutdown();
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/**
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* Gets the current status of VAC on the server.
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*
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* @return A bool representing the current VAC status.
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*/
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native bool:Steam_IsVACEnabled();
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/**
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* Gets the server's external IP address, as reported by Steam.
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*
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* @param octets Reference to an array to be filled with the octets of
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* the IP address.
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*
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* @noreturn
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*/
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native Steam_GetPublicIP(octets[4]);
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/**
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* Is fired when the Steam master servers report that your server is
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* outdated
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*
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* @return Plugin_Continue to continue normal operation or Plugin_Handled
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* to block the regular console message.
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*/
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forward Action:Steam_RestartRequested();
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/**
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* Requests a client's status in a Steam group.
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* Response is returned in Steam_GroupStatusResult forward.
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*
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* @param client Client index.
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* @param groupAccountID 32-bit account ID of group.
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*
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* @return A bool representing whether or not the request was sent to
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* Steam.
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*/
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native bool:Steam_RequestGroupStatus(client, groupAccountID);
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/**
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* Called when a response to a group status request is recieved.
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* This is called for all responses recieved, not just ones requested by
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* your plugin.
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*
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* @param client Client index.
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* @param groupAccountID 32-bit account ID of group. Make sure to check
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* this agaist the ID you are expecting.
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* @param groupMember Whether or not the client is a member in the
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* specified group.
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* @param groupMember Whether or not the client is an officer in the
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* specified group.
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*
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* @noreturn
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*/
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forward Steam_GroupStatusResult(client, groupAccountID, bool:groupMember, bool:groupOfficer);
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#pragma deprecated No longer operational
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native Steam_RequestGameplayStats();
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forward Steam_GameplayStats(rank, totalConnects, totalMinutesPlayed);
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#pragma deprecated No longer operational
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native Steam_RequestServerReputation();
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forward Steam_Reputation(reputationScore, bool:banned, bannedIP, bannedPort, bannedGameID, banExpires);
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/**
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* Gets the current Steam connection state, the forwards below fire
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* whenever this changes.
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*
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* @return Steam connection state.
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*/
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native bool:Steam_IsConnected();
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/**
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* Fired upon a successfull connection to Steam.
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* Is also fired for late-loaded plugins.
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*
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* @noreturn
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*/
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forward Steam_SteamServersConnected();
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/**
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* Fired upon disconnection from Steam.
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* Is also fired for late-loaded plugins.
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*
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* For plugins loaded with the server, this will normally be fired right
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* after Steam_FullyLoaded, closly followed by Steam_SteamServersConnected
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* if a successfull connection is established.
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*
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* @noreturn
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*/
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forward Steam_SteamServersDisconnected();
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/**
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* Sets an entry in the server's list of rules. This list is used to
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* build the response to the A2S_RULES query and is generally known as
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* the list of public convars.
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*
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* @param key Name of the key to set, is created if it does not already
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* exist.
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* @param value Value of the key to set, the named key is removed if this
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* is blank.
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*
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* @noreturn
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*/
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native Steam_SetRule(const String:key[], const String:value[]);
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/**
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* Clears the server's list of rules. This list is used to build the
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* response to the A2S_RULES query and is generally known as the list of
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* public convars.
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*
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* @noreturn
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*/
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native Steam_ClearRules();
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native Steam_ForceHeartbeat();
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#pragma deprecated No longer operational
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native bool:Steam_AddMasterServer(const String:serverAddress[]);
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#pragma deprecated No longer operational
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native bool:Steam_RemoveMasterServer(const String:serverAddress[]);
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#pragma deprecated No longer operational
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native Steam_GetNumMasterServers();
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#pragma deprecated No longer operational
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native Steam_GetMasterServerAddress(server, String:serverAddress[], maxlength);
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native Steam_SetGameDescription(String:gameDescription[]);
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native Steam_RequestStats(client);
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forward Steam_StatsReceived(client);
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forward Steam_StatsUnloaded(client);
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native Steam_GetStat(client, const String:statName[]);
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native Float:Steam_GetStatFloat(client, const String:statName[]);
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native bool:Steam_IsAchieved(client, const String:achievementName[]);
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native Steam_GetNumClientSubscriptions(client);
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native Steam_GetClientSubscription(client, index);
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native Steam_GetNumClientDLCs(client);
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native Steam_GetClientDLC(client, index);
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stock bool:Steam_CheckClientSubscription(client, subid)
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{
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new subCount = Steam_GetNumClientSubscriptions(client);
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for (new x = 0; x < subCount; x++)
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{
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if (Steam_GetClientSubscription(client, x) == subid)
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{
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return true;
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}
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}
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return false;
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}
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stock bool:Steam_CheckClientDLC(client, appid)
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{
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new subCount = Steam_GetNumClientDLCs(client);
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for (new x = 0; x < subCount; x++)
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{
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if (Steam_GetClientDLC(client, x) == appid)
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{
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return true;
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}
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}
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return false;
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}
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native Steam_GetCSteamIDForClient(client, String:steamID[], maxlength);
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native bool:Steam_SetCustomSteamID(const String:renderedID[]);
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native bool:Steam_GetCustomSteamID(String:renderedID[], maxlength);
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native Steam_RenderedIDToCSteamID(const String:renderedID[], String:steamID[], maxlength);
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native Steam_CSteamIDToRenderedID(const String:steamID[], String:renderedID[], maxlength);
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native Steam_GroupIDToCSteamID(groupID, String:steamID[], maxlength);
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native Steam_CSteamIDToGroupID(const String:steamID[]);
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enum HTTPRequestHandle
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{
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INVALID_HTTP_HANDLE = 0,
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};
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enum HTTPMethod
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{
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HTTPMethod_Invalid = 0,
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HTTPMethod_GET,
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HTTPMethod_HEAD,
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HTTPMethod_POST,
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};
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enum HTTPStatusCode
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{
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HTTPStatusCode_Invalid = 0,
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// Informational codes
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HTTPStatusCode_Continue = 100,
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HTTPStatusCode_SwitchingProtocols = 101,
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// Success codes
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HTTPStatusCode_OK = 200,
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HTTPStatusCode_Created = 201,
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HTTPStatusCode_Accepted = 202,
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HTTPStatusCode_NonAuthoritative = 203,
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HTTPStatusCode_NoContent = 204,
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HTTPStatusCode_ResetContent = 205,
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HTTPStatusCode_PartialContent = 206,
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// Redirection codes
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HTTPStatusCode_MultipleChoices = 300,
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HTTPStatusCode_MovedPermanently = 301,
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HTTPStatusCode_Found = 302,
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HTTPStatusCode_SeeOther = 303,
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HTTPStatusCode_NotModified = 304,
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HTTPStatusCode_UseProxy = 305,
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HTTPStatusCode_TemporaryRedirect = 307,
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// Error codes
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HTTPStatusCode_BadRequest = 400,
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HTTPStatusCode_Unauthorized = 401,
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HTTPStatusCode_PaymentRequired = 402,
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HTTPStatusCode_Forbidden = 403,
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HTTPStatusCode_NotFound = 404,
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HTTPStatusCode_MethodNotAllowed = 405,
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HTTPStatusCode_NotAcceptable = 406,
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HTTPStatusCode_ProxyAuthRequired = 407,
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HTTPStatusCode_RequestTimeout = 408,
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HTTPStatusCode_Conflict = 409,
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HTTPStatusCode_Gone = 410,
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HTTPStatusCode_LengthRequired = 411,
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HTTPStatusCode_PreconditionFailed = 412,
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HTTPStatusCode_RequestEntityTooLarge = 413,
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HTTPStatusCode_RequestURITooLong = 414,
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HTTPStatusCode_UnsupportedMediaType = 415,
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HTTPStatusCode_RequestedRangeNotSatisfiable = 416,
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HTTPStatusCode_ExpectationFailed = 417,
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// Server error codes
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HTTPStatusCode_InternalServerError = 500,
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HTTPStatusCode_NotImplemented = 501,
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HTTPStatusCode_BadGateway = 502,
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HTTPStatusCode_ServiceUnavailable = 503,
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HTTPStatusCode_GatewayTimeout = 504,
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HTTPStatusCode_HTTPVersionNotSupported = 505,
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};
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typeset HTTPRequestComplete
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{
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function void (HTTPRequestHandle HTTPRequest, bool requestSuccessful, HTTPStatusCode statusCode);
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function void (HTTPRequestHandle HTTPRequest, bool requestSuccessful, HTTPStatusCode statusCode, any contextData);
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};
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native HTTPRequestHandle:Steam_CreateHTTPRequest(HTTPMethod:HTTPRequestMethod, const String:absoluteURL[]);
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native Steam_SetHTTPRequestNetworkActivityTimeout(HTTPRequestHandle:HTTPRequest, timeoutSeconds);
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native Steam_SetHTTPRequestHeaderValue(HTTPRequestHandle:HTTPRequest, const String:headerName[], const String:headerValue[]);
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native Steam_SetHTTPRequestGetOrPostParameter(HTTPRequestHandle:HTTPRequest, const String:paramName[], const String:paramValue[]);
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native bool:Steam_SendHTTPRequest(HTTPRequestHandle:HTTPRequest, HTTPRequestComplete:callbackFunction, any:contextData = 0);
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native Steam_DeferHTTPRequest(HTTPRequestHandle:HTTPRequest);
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native Steam_PrioritizeHTTPRequest(HTTPRequestHandle:HTTPRequest);
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native Steam_GetHTTPResponseHeaderSize(HTTPRequestHandle:HTTPRequest, const String:headerName[]);
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native Steam_GetHTTPResponseHeaderValue(HTTPRequestHandle:HTTPRequest, const String:headerName[], String:headerValueBuffer[], bufferSize);
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native Steam_GetHTTPResponseBodySize(HTTPRequestHandle:HTTPRequest);
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native Steam_GetHTTPResponseBodyData(HTTPRequestHandle:HTTPRequest, String:bodyDataBuffer[], bufferSize);
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native Steam_WriteHTTPResponseBody(HTTPRequestHandle:HTTPRequest, const String:filePath[]);
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native Steam_ReleaseHTTPRequest(HTTPRequestHandle:HTTPRequest);
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native Float:Steam_GetHTTPDownloadProgressPercent(HTTPRequestHandle:HTTPRequest);
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native bool:Steam_SetHTTPRequestRawPostBody(HTTPRequestHandle:HTTPRequest, const String:data[], dataLength, const String:contentType[]="text/plain");
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native bool:Steam_SetHTTPRequestRawPostBodyFile(HTTPRequestHandle:HTTPRequest, const String:filePath[], const String:contentType[]="text/plain");
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#if !defined REQUIRE_EXTENSIONS
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public __ext_SteamTools_SetNTVOptional()
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{
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MarkNativeAsOptional("Steam_IsVACEnabled");
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MarkNativeAsOptional("Steam_GetPublicIP");
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MarkNativeAsOptional("Steam_RequestGroupStatus");
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MarkNativeAsOptional("Steam_IsConnected");
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MarkNativeAsOptional("Steam_SetRule");
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MarkNativeAsOptional("Steam_ClearRules");
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MarkNativeAsOptional("Steam_ForceHeartbeat");
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MarkNativeAsOptional("Steam_SetGameDescription");
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MarkNativeAsOptional("Steam_RequestStats");
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MarkNativeAsOptional("Steam_GetStat");
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MarkNativeAsOptional("Steam_GetStatFloat");
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MarkNativeAsOptional("Steam_IsAchieved");
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MarkNativeAsOptional("Steam_GetNumClientSubscriptions");
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MarkNativeAsOptional("Steam_GetClientSubscription");
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MarkNativeAsOptional("Steam_GetNumClientDLCs");
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MarkNativeAsOptional("Steam_GetClientDLC");
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MarkNativeAsOptional("Steam_GetCSteamIDForClient");
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MarkNativeAsOptional("Steam_SetCustomSteamID");
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MarkNativeAsOptional("Steam_GetCustomSteamID");
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MarkNativeAsOptional("Steam_RenderedIDToCSteamID");
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MarkNativeAsOptional("Steam_CSteamIDToRenderedID");
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MarkNativeAsOptional("Steam_GroupIDToCSteamID");
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MarkNativeAsOptional("Steam_CSteamIDToGroupID");
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MarkNativeAsOptional("Steam_CreateHTTPRequest");
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MarkNativeAsOptional("Steam_SetHTTPRequestNetworkActivityTimeout");
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MarkNativeAsOptional("Steam_SetHTTPRequestHeaderValue");
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MarkNativeAsOptional("Steam_SetHTTPRequestGetOrPostParameter");
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MarkNativeAsOptional("Steam_SendHTTPRequest");
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MarkNativeAsOptional("Steam_DeferHTTPRequest");
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MarkNativeAsOptional("Steam_PrioritizeHTTPRequest");
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MarkNativeAsOptional("Steam_GetHTTPResponseHeaderSize");
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MarkNativeAsOptional("Steam_GetHTTPResponseHeaderValue");
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MarkNativeAsOptional("Steam_GetHTTPResponseBodySize");
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MarkNativeAsOptional("Steam_GetHTTPResponseBodyData");
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MarkNativeAsOptional("Steam_WriteHTTPResponseBody");
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MarkNativeAsOptional("Steam_ReleaseHTTPRequest");
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MarkNativeAsOptional("Steam_GetHTTPDownloadProgressPercent");
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MarkNativeAsOptional("Steam_SetHTTPRequestRawPostBody");
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MarkNativeAsOptional("Steam_SetHTTPRequestRawPostBodyFile");
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}
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#endif
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public Extension:__ext_SteamTools =
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{
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name = "SteamTools",
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file = "steamtools.ext",
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#if defined AUTOLOAD_EXTENSIONS
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autoload = 1,
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#else
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autoload = 0,
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#endif
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#if defined REQUIRE_EXTENSIONS
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required = 1,
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#else
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required = 0,
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#endif
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}

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