Web XR - AR compatibility - maybe a workaround #710
Closed
issimissimo
started this conversation in
Ideas
Replies: 2 comments
This comment has been hidden.
This comment has been hidden.
-
I will add more info before to ask this question |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Hello, I'm trying to make it work with the 6.x version in AR app, but no luck.
I've Just added the RenderPass as a test, but meshes are not displayed anymore
I think that the problem is about the xr camera.
So, my idea would be to use another standard scene, with another standard camera "linked" to the xr camera, and use the render texture onto a plane in front of the xr camera.
For VR probably it's useless because of the perspective, but for maybe AR it could work.
Not tested yet, obviously.
Maybe someone more expertized than me can tell me if it's a stupid idea (because it could never work, or for performances, etc...), or it could make sense ?
Many thanks!
Beta Was this translation helpful? Give feedback.
All reactions