Skip to content

Converting the Data Format

Phil Schatzmann edited this page Mar 27, 2023 · 23 revisions

You can use the more generic FormatConverterStream to change of the

  • bits_per_sample
  • number of channels

This class is supporting both: the conversion on the input and on the output side.

#include "AudioTools.h"

uint16_t sample_rate=44100;
SineWaveGenerator<int32_t> sine_wave;                         // subclass of SoundGenerator with max amplitude of 32000
GeneratedSoundStream<int32_t> in_stream(sine_wave);                  // Stream generated from sine wave
CsvStream<int16_t> out(Serial, to_channels);                         // Output to Serial
AudioInfo from(44100, 2, 32);                                           
AudioInfo to(44100, 2, 16);                                           
FormatConverterStream conv(out);
StreamCopy copier(conv, in_stream);                                  // copies sound to out

void setup(){
  Serial.begin(115200);
  AudioLogger::instance().begin(Serial, AudioLogger::Info);  

  sine_wave.begin(from, N_B4);
  in_stream.begin(from);
  conv.begin(from, to);

  out.begin(to);
}

void loop(){
    copier.copy();
}
#include "AudioTools.h"

SineWaveGenerator<int32_t> sine_wave(32000);                         // subclass of SoundGenerator with max amplitude of 32000
GeneratedSoundStream<int32_t> in_stream(sine_wave);                  // Stream generated from sine wave
CsvStream<int16_t> out(Serial, to_channels);                         // Output to Serial
AudioInfo from(44100, 2, 32);                                           
AudioInfo to(44100, 2, 16);                                           
FormatConverterStream conv(out);
StreamCopy copier(out, conv);                                       // copies converted sound to out

void setup(){
  Serial.begin(115200);
  AudioLogger::instance().begin(Serial, AudioLogger::Info);  

  sine_wave.begin(from, N_B4);
  conv.begin(from, to);
  in_stream.begin();

  out.begin(to);
}

void loop(){
    copier.copy();
}
Clone this wiki locally