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It's been suggested I raise an Issue here for this;
# example
my_scene = arcade.Scene()
my_sprite_list = my_scene.add_sprite_list("my_sprite_list")
Here simply we cannot get the reference for the SpriteList by calling it's creation, because in the Arcade code, it returns a None type
It would be a simple change, making it not needed to write an unnecessary extra line like: my_sprite_list = my_scene.get_sprite_list("my_sprite_list")
The text was updated successfully, but these errors were encountered:
It's been suggested I raise an Issue here for this;
Here simply we cannot get the reference for the SpriteList by calling it's creation, because in the Arcade code, it returns a
None
typeIt would be a simple change, making it not needed to write an unnecessary extra line like:
my_sprite_list = my_scene.get_sprite_list("my_sprite_list")
The text was updated successfully, but these errors were encountered: