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Copy file name to clipboardExpand all lines: README.md
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_**Minecraft: Python Edition**_ is a project that strives to recreate each and every old Minecraft version in Python 3 using the **Pyglet** multimedia library and **Cython** for performance.
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The project is currently working on the Indev versions of Minecraft.
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The latest version is **Indev 0.31 20100125** as released on _**January 25, 2010**_.
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The latest version is **Indev 0.31 20100128** as released on _**January 28, 2010**_.
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This version adds diamonds, diamond ore, gears, metal tool variants, and semi-functional crafting to the game.
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This version adds torch, fire, and lava blob particles to the game.
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Features from previous Indev versions include the Indev mossy cobblestone spawn house which contains chests
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with all of the items available in this version, NBT level file saving,
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tools including flint and steel and the bow and arrow, torches, advanced liquid spread, TNT explosives, and the MD3 Rana mobs.
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To easily install this version of *Minecraft: Python Edition*, just run `python -m pip install minecraft-python==0.31.20100125`.
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To easily install this version of *Minecraft: Python Edition*, just run `python -m pip install minecraft-python==0.31.20100128`.
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You can learn more about this version [on the Minecraft wiki.](https://minecraft.wiki/w/Java_Edition_Indev_0.31_20100125)
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You can learn more about this version [on the Minecraft wiki.](https://minecraft.wiki/w/Java_Edition_Indev_0.31_20100128)
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### Organization
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All available tools and blocks are in the chests in the spawn house.
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All controls are as you would expect for the game and they can be configured in the options menu.
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Press I to open your inventory, F5 to toggle rain and F7 to take a cool isometric screenshot.
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Press I to open your inventory, B to craft (only recipe is an apple in the top-left corner for an arrow),
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F5 to toggle rain and F7 to take a cool isometric screenshot.
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The Indev level generator is customizable and you can choose between the *Inland*, *Island*, *Floating*, and *Flat* level types.
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You can specify the world theme as *Normal* or *Hell* (lava and dirt instead of water and grass), world size, and world shape (*Square*, *Long*, *Deep*).
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*An isometric screenshot of a Hell map generated by the game.*
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*An isometric screenshot of a deep Floating map generated by the game.*
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