Plans to implement AudioListener and PannerNode? #539
Replies: 3 comments
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Hello, and thanks for reaching to us! In short - yes! Currently we are working on a beast called |
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But I would love to read about your use-case, f.e. non-HTRF solution (non equal-power) are rather easy to implement and omits the dependency on |
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Thanks for the quick response! I'm very excited to hear it's on your roadmap. Our system is an internal tool for building immersive location-based audio experiences - based on user movement and other circumstances, we trigger synced stems, texts, spatial and other effects. We currently use basic spatial audio ( Regarding your question about non-HRTF solutions - that would actually work well for our current needs and would allow us to switch over to using this framework. If HRTF support becomes available eventually, that would be even better. |
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Hello! Thanks for an amazing initiative and framework.
Are there any plans to support spatial audio (PannerNode + AudioListener) in the future?
We currently maintain a React Native + web audio system with spatial audio support using Web Audio API on web and FMOD on native platforms. Your framework would be a much cleaner solution if it supported 3D audio positioning.
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