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Copy file name to clipboardExpand all lines: README.md
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@@ -13,11 +13,15 @@ A Blender add-on for batch exporting multiple selected mesh objects with customi
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* Optionally zero the object's location before export.
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* Apply custom export scale (behaviour dependent on exporter).
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* Set custom Forward and Up axes.
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***Units Handling:** Choose between metres and centimetres to match your target application.
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***Naming Options:** Add custom prefixes and suffixes to exported filenames.
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***Mesh Processing:**
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* Apply all existing (visible) modifiers before export.
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* Optionally triangulate meshes using different methods.
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* Optionally triangulate meshes using different methods (Beauty, Fixed, Fixed Alternate, Shortest Diagonal).
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* Choose specific smoothing methods for formats that support them (Face, Edge, or Off).
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* Optionally generate Levels of Detail (LODs) using the Decimate modifier (creates `_LOD00`, `_LOD01`, etc. files).
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* Apply symmetry during LOD generation to maintain model symmetry.
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***Advanced Texture Handling:** Automatic downscaling of textures for different LOD levels to optimise file size.
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***Export Indicators:** Provides visual feedback in the viewport for recently exported objects (Green = fresh, Yellow = stale) and lists them in the panel.
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***Status Bar Progress:** Shows export progress in Blender's status bar for longer operations.
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***Format:** Select the desired output file format (FBX, OBJ, etc.).
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***Coordinate System:** Set the Forward and Up axes according to your target application's needs.
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***Scale:** Set the global export scale (if supported by the format).
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***Units:** Choose between metres (Blender default) and centimetres (common in game engines).
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***Smoothing:** For applicable formats, select the smoothing method (Face, Edge, or Off).
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***Zero Location:** If checked, object copies will have their location set to (0,0,0) before export.
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***Triangulate:** If checked, applies triangulation to the exported mesh copy. Choose the desired method.
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***Triangulate:** If checked, applies triangulation to the exported mesh copy. Choose the desired method and whether to preserve normals.
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***Rename File:** Add optional Prefix and/or Suffix to the exported filenames.
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***LOD Generation (Optional):** Check the box in the "LOD Generation" sub-panel header to enable it. Configure the number of LODs, Decimation Type, and Ratio/Iterations for each level. Note that LOD0 is the base mesh (after base modifiers/triangulation), and subsequent LODs are generated progressively from fresh copies.
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***Quick LODs (Optional):** Check the box in the sub-panel header to enable LOD generation. Configure the number of LODs (1-4), symmetry options, and ratio for each level. Note that LOD0 is the base mesh (after base modifiers/triangulation), and subsequent LODs are generated with increasingly aggressive decimation.
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4.**Export:** Click the "Export Selected Meshes" button.
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5.**Progress:** Monitor the export progress in Blender's bottom status bar. Console output provides detailed logs.
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* After an object is successfully exported (including all its LODs if enabled), it will be marked in the viewport.
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***Green:** Object exported within the last minute (`FRESH`).
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***Yellow:** Object exported within the last 5 minutes (`STALE`).
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***Normal Color:** Object export indicator has expired, or indicators were cleared.
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***Normal Colour:** Object export indicator has expired, or indicators were cleared.
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***Visibility:** To see these colours in the 3D Viewport, ensure you are in **Solid** display mode and that the **Shading -> Color** type is set to **Object**.
***Recent Exports Panel:** A list of recently exported objects (still FRESH or STALE) appears in a sub-panel. Clicking the icon selects the object.
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***Clear Indicators:** The "Clear All Export Indicators" button at the bottom of the "Recent Exports" panel will immediately remove the status from all objects and restore their original viewport colors.
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***Clear Indicators:** The "Clear All Export Indicators" button at the bottom of the "Recent Exports" panel will immediately remove the status from all objects and restore their original viewport colours.
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