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These species all have low HP and good magic aptitudes, so the goal is to develop each species into something distinct.
Mf and Te are mostly identical to trunk - the flying / swimming gimmicks already help to differentiate them. Apt-wise, they have a somewhat unique array of very high and low apts.
HE quirks include better trap perception, and blade + bow versatility.
The new DE quirk is a 40% reduction to all noise.
The SE quirk is perma-Evolve. They can also worship Beogh, but that will rarely matter.
There may be a bit too much apt overlap between SE and Mf.
There may be a bit too much apt overlap between HE and Te.
If you have any HE, SE, DE, Mf, Te questions or suggestions, drop 'em here!
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Questions & Answers & Info: HE, SE, DE, Mf, Te
The text was updated successfully, but these errors were encountered: