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Merge pull request #48 from zer0Kerbal/4.0.9.9.1-prerelease
# Version 4.0.9.9.1-prerelease - A Bigger Hammer # This is PRE-RELEASE - and WILL break saves - 01 Dec 2021 - Release for Kerbal Space Program [KSP 1.12.2] ## DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL ## WARNING: Only [CurseForge][CRSFG:url] version will include .dll’s # Removed - duplicate patches (SSPX.cfg) # GUI Icons - customized app icon with permission from taniwha! thank you! # Localization - added Chinese [zh-cn.cfg] # CurseForge/Overwolf - corrected archive packaging for installer # Backend - folder maintenance - moved Patches --> Compatibility - update automation to latest version - convert _release.json to schema 1.0.2.1 # Kerbal Changelog - due to concerns about bloating the game and module manager .cache files - therefor changelogs might be affecting game load times - renamed to [Changelog.kcl] and updates have been suspended. # [ScienceLabs.cfg] v1.0.2.1 - add FullyEquipped = true (might increase productivity factor) - Lint and maintenance pass # [ExperienceTraits.cfg] v1.0.0.1 - adjust patch [EXPERIENCE_TRAIT[Pilot]] in order to reduce log spam - adjust patch [EXPERIENCE_TRAIT[Engineer]] in order to reduce log spam # [Launchclamps.cfg] v1.0.2.0 - the clampBurgler has been caught and locked away. # [Tanks.cfg] v1.0.1.0 - append '-ore' to stock tanks - adjusted :NEEDS so always will create / modify, even if a switcher add on is installed - added tags:BEFORE[SimpleConstruction] - remov tags:BEFORE[SimpleConstruction] - adjust tags part of part creation - replacing ore with either metal or rocketparts - adjust timing of patches to ensure proper execution # [DockingPorts.cfg] v1.0.2.0 - [ELLauchpad] - PadName = $#../Title# (to help self label Pads) - adjusted [spawnOffset ] to help prevent clipping. NOTE: if rotate/offset gizmo's have been used this offset will not help. Feature Request has been submitted to taniwha. - [ELTarget] - remove [TargetTransform] - remove [SpawnHeightOffset] - %TargetName = $#../Title# (to help self label Targets) - adjusted [spawnOffset ] to help prevent clipping. NOTE: if rotate/offset gizmo's have been used this offset will not help. Feature Request has been submitted to taniwha. - [ELWorkshop] - add UnManned Productivity = 0.25; - add IgnoreCrewCapacity = true; # [CrewedPods.cfg] v1.0.1.1 - add to none command/crewed parts: FullyEquipped = true (might increase productivity factor) ### Status - Issues/Milestones - closes #10 - Create SC Icon - closes #17 - 4.0.99.1-prerelease - closes #13 - 1.1.2.99-prerelease - two week CurseForge - closes #19 - Localization - master - closes #21 - Localization - Chinese - closes #34 - Localization - German - closes #35 - Duplicate patches - closes #36 - Launchclamps - updates #36 - Spawn location - closes #43 - Version - closes #44 - Legal MumboJumbo - closes #45 - Update documentation - closes #46 - Release 4.0.9.9.1-prerelease - closes #47 - Social Media - Pull Requests - closes #48 - 4.0.9.9.1 prerelease - A Bigger Hammer - closes # - [ImgBot] Optimize images - contributed by imgbot[bot] - *** Possible future changes *** - #40 - Stock Recycler and more - [ELWorkshop] - newly discovered KSPFields - bool FullyEquipped; - bool - IgnoreCrewCapacity = true; - float - ProductivityFactor = 1f; - float - UnmannedProductivity;
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.gitignore

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# .gitignore v2.0.0.1
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# .gitignore v2.0.0.2
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# Prerequisites
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*.d
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# zer0Kerbal common files
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LegalMumboJumbo/
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Archive/
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Old/
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flaticons/
Loading
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// ExperienceTraits.cfg v1.0.0.1
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// SimpleConstruction! (SCON!)!
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// created:
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// updated: 23 Nov 2021
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@EXPERIENCE_TRAIT[Pilot]
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{
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EFFECT
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{
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%name = ELSurveySkill
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}
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}
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@EXPERIENCE_TRAIT[Engineer]
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{
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EFFECT
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{
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%name = ELConstructionSkill
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}
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}
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// GPLv2
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// zer0Kerbal

GameData/SimpleConstruction/Patches/ExtraplanetaryLaunchpads/Resources.cfg renamed to GameData/SimpleConstruction/Compatibility/ExtraplanetaryLaunchpads/Resources.cfg

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// Resources.cfg v1.0.2.0
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// SimpleConstruction!
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// SimpleConstruction! (SCON!)!
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// created:
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// updated: 11 Sept 2021
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GameData/SimpleConstruction/Patches/SimpleConstruction/B9TankTypes.cfg renamed to GameData/SimpleConstruction/Compatibility/SimpleConstruction/B9TankTypes.cfg

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// B9TankTypes.cfg v1.0.1.0
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// SimpleConstruction!
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// SimpleConstruction! (SCON!)!
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// created:
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// updated: 01 Jun 2021
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GameData/SimpleConstruction/Patches/SimpleConstruction/CrewedPods.cfg renamed to GameData/SimpleConstruction/Compatibility/SimpleConstruction/CrewedPods.cfg

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// CrewedPods.cfg v1.0.1.1
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// SimpleConstruction
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// SimpleConstruction! (SCON!)
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// created: 01 Dec 2019
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// updated: 05 Feb 2020
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@PART[*]:HAS[@MODULE[ModuleCommand]:HAS[#minimumCrew[>0]],!MODULE[ELWorkshop]]:FOR[Launchpad]
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{
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MODULE {
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MODULE
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{
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name = ELWorkshop
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// command pods are a tad cramped and are really meant for other
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// purposes (like flying)
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ProductivityFactor = 0.25
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// Unfortunately, due to MM limitations, probe cores get a workshop too
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//IgnoreCrewCapacity = false
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IgnoreCrewCapacity = false
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FullyEquipped = false
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}
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}
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MODULE
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{
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name = ELWorkshop
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ProductivityFactor = 4 // 0.4 // 4
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ProductivityFactor = 4 // filled with too much stuff
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IgnoreCrewCapacity = false
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FullyEquipped = true
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}
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}
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GameData/SimpleConstruction/Patches/SimpleConstruction/DockingPorts.cfg renamed to GameData/SimpleConstruction/Compatibility/SimpleConstruction/DockingPorts.cfg

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// DockingPorts.cfg v1.0.0.2
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// SimpleConstruction
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// DockingPorts.cfg v1.0.2.0
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// SimpleConstruction! (SCON!)
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// created: 01 Dec 2019
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// updated: 2020 03 27
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// updated: 28 Nov 2021
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@PART[*]:HAS[@MODULE[ModuleDockingNode]:HAS[!MODULE[ELLaunchPad]]]:NEEDS[Launchpad,SimpleConstruction]:FOR[SimpleConstruction]
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{
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@description:NEEDS[SimpleConstruction] ^= :$: <color=orange>\nSimpleConstruction Augmented. </color>:
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// node_stack_LaunchPos = 0.0, 1.5, 0.0, 0.0, 1.0, 0.0, 2
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MODULE
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{
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name = ELTarget
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TargetName = Pad
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TargetTransform = LaunchPos
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SpawnHeightOffset = 0.2
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SpawnTransform = LaunchPos
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}
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MODULE
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{
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name = ELWorkshop
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ProductivityFactor = 1
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UnmannedProductivity = 0.25
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ProductivityFactor = 0
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}
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// Add Build Capability
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MODULE
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{
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name = ELLaunchpad
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SpawnTransform = LaunchPos
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%PadName = #$../title$
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SpawnHeightOffset = 0.25
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}
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}
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GameData/SimpleConstruction/Patches/SimpleConstruction/Drills.cfg renamed to GameData/SimpleConstruction/Compatibility/SimpleConstruction/Drills.cfg

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// created: 11 Sep 2021
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// updated:
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// { FlowMode.None = 0, FlowMode.Out = 1, FlowMode.In = 2, FlowMode.Both = 3 }
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@PART[RadialDrill]:NEEDS[LaunchPad,SimpleConstruction]:FOR[SimpleConstruction]
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{
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RESOURCE
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{
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name = Ore
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amount = 0
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maxAmount = 10
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FlowMode = 1
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}
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}
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name = Ore
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amount = 0
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maxAmount = 5
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FlowMode = FlowMode.Out
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}
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}
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GameData/SimpleConstruction/Patches/SimpleConstruction/Foundations.cfg renamed to GameData/SimpleConstruction/Compatibility/SimpleConstruction/Foundations.cfg

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// created: 11 Sept 2021
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// updated:
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@PART[micro1x1,micro2x2]:NEEDS[Foundations,Launchpad,SimpleConstruction]:FOR[SimpleConstruction]
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@PART[sc-micro1x1,sc-micro2x2]:NEEDS[Foundations,Launchpad,SimpleConstruction]:FOR[SimpleConstruction]
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{
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@description ^= :$: Foundations.:
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MODULE
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{

GameData/SimpleConstruction/Patches/SimpleConstruction/GrapplingDevice.cfg renamed to GameData/SimpleConstruction/Compatibility/SimpleConstruction/GrapplingDevice.cfg

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MODULE
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{
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name = ELWorkshop
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ProductivityFactor = 1
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ProductivityFactor = .25
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}
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// Add Build Capability

GameData/SimpleConstruction/Patches/SimpleConstruction/ISRU.cfg renamed to GameData/SimpleConstruction/Compatibility/SimpleConstruction/ISRU.cfg

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// ISRU.cfg v1.0.1.0
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// SimpleConstruction! (SCON!)
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// SimpleConstruction! (SCON!)!
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// created: 2020 Apr 20
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// updated: 06 Sep 2021
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// Launchclamps.cfg v1.0.2.0
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// SimpleConstruction! (SCON!)
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// created: 2020 Apr 20
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// updated: 25 Oct 2021
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// adapted from @schlosrat
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+PART[launchClamp1]:NEEDS[Launchpad,SimpleConstruction]:AFTER[Launchpad]
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{
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@name = ELExtendingLaunchClamp
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// The part is not meant to be placed directly. Rather, EL will do a
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// switch when loading the craft file.
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TechHidden = true
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@category = none
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-tags = cck-sc
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@MODULE[LaunchClamp] {
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@name = ELExtendingLaunchClamp
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}
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}
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@PART[*]:HAS[@MODULE[ELExtendingLaunchClamp]]:NEEDS[Launchpad,FerramAerospaceResearch,SimpleConstruction]:AFTER[FerramAerospaceResearch]
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{
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-MODULE[GeometryPartModule] { }
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-MODULE[FARAeroPartModule] { }
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}
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// GPLv2
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// zer0Kerbal

GameData/SimpleConstruction/Patches/SimpleConstruction/ScienceLabs.cfg renamed to GameData/SimpleConstruction/Compatibility/SimpleConstruction/ScienceLabs.cfg

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// ScienceLabs.cfg v1.0.2.0
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// ScienceLabs.cfg v1.0.2.1
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// SimpleConstruction! (SCON!)
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// created: 01 Dec 2019
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// updated: 05 May 2021
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// updated: 01 Dec 2021
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@PART[*]:HAS[@MODULE[ModuleScienceLab]]:NEEDS[LaunchPad,SimpleConstruction]:FOR[SimpleConstruction]
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{
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MODULE
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{
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name = ELWorkshop
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ProductivityFactor = 7 // 0.6 // 7
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ProductivityFactor = 7
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FullyEquipped = true
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}
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RESOURCE
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// Tanks.cfg v1.0.1.0
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// SimpleConstruction! (SCON!)
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// created: 2020 03 27
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// updated: 23 Nov 2021
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// *************************** Resource Reference
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// name = Ore
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// unitCost = 0.02
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// unitMass = 0.01
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// volume = 5
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//
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// Metal
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// unitCost = 9.36 // 14.24
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// unitMass = 0.0078
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// volume = 5
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//
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// RocketParts
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// unitCost = 1.5
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// unitMass = 0.0025
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// volume = 5
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// *************************** Resource Reference end
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@PART[SmallTank,LargeTank,RadialOreTank]:NEEDS[SimpleConstruction]:BEFORE[SimpleConstruction]
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{
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%tags ^= :$: cck-sc cck-el:
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}
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// +PART[SmallTank,LargeTank,RadialOreTank]:NEEDS[!B9PartSwitch,!InterstellarFuelSwitch]:FOR[SimpleConstruction]
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+PART[SmallTank,LargeTank,RadialOreTank]:NEEDS[SimpleConstruction]:FOR[SimpleConstruction]
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{
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@name ^= :$:-metal:
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@title ^= :$: (Metal):
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@description ^= :(materials):metals:
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@entryCost *= 6
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@cost *= 6
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@tags ^= :(ore):metal:
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@RESOURCE[Ore]
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{
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@name = Metal
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}
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}
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+PART[SmallTank,LargeTank,RadialOreTank]:NEEDS[SimpleConstruction]:FOR[SimpleConstruction]
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{
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@name ^= :$:-rocketparts:
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@title ^= :$: (RocketParts):
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@description ^= :(materials):RocketParts:
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@entryCost *= 1.6
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@cost *= 1.6
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@tags ^= :(ore):rocketparts parts :
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@RESOURCE[Ore]
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{
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@name = RocketParts
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}
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}
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@PART[SmallTank,LargeTank,RadialOreTank]:NEEDS[SimpleConstruction]:FOR[SimpleConstruction]
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{
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@name ^= :$:-ore:
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@title ^= :$: (Ore):
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}
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// GPLv2
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// zer0Kerbal
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The MIT License (MIT)
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Copyright (c) 2016 Alexandr Bezenkov
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Copyright © 2020,2021 zer0Kerbal
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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## Translation Guide
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If you want to help translate this mod, I greatly appreciate it! Follow this quick guide to get started.
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### How to translate
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To create a translation for your language, make a copy of the file *en_us.cfg* and name
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them accordingly to your language:
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* *es-es.cfg* for Spanish
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* *es-mx.cfg* for Mexican Spanish
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* *ja.cfg* for Japanese
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* *ru.cfg* for Russian
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* *zh-cn.cfg* for Simplified Chinese
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*Again:*
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* *es-es* for Spanish
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* *es-mx* for Mexican Spanish
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* *ja* for Japanese
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* *ru* for Russian
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* *zh-cn* for Simplified Chinese
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### What not to translate
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There are some characters that should not be translated into another language and be kept in the files as is
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1. the tags should not be replaced. Instead the tags in the new language should be appended.
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2. control sequences like '\n', '\t' or similar.
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3. HTML Tags like &lt;b&gt;...&lt;/b&gt;, &lt;i&gt;...&lt;/i&gt; or similar

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