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Rethinking Rendering #406
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Merged
JeanPhilippeKernel
merged 19 commits into
user/kernel/job-system
from
user/kernel/rethink-rendering
Dec 26, 2024
Merged
Rethinking Rendering #406
JeanPhilippeKernel
merged 19 commits into
user/kernel/job-system
from
user/kernel/rethink-rendering
Dec 26, 2024
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…anPhilippeKernel/RendererEngine into user/kernel/rethink-rendering
jnyfah
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Jan 4, 2025
* Introduce Async Resource Loader * clang formatted code * adjusted queue selection * updated swapchain * fixed frame sync * updated externals deps * added mutex and tests to handlemanager * vulkan 1.3.296 * vulkan 1.3.290 * include thread * attemps to temp fix rendering crash * Rethinking Rendering (#406) * rendering idea * fixed rendering crash * fixed crash imgui crash on integrated GPU * fixed image view deletion * render graph is back * fixed rendering crash on integrated GPU * moved render target storage into global texture * make async resource loading a reality * checked device available transfer queue * async loading res works! 🎉 * reset the depth clear to 1 * migrated buffers to use handle as ref * removed commented codes * fixed macOS build * fixed renderer deps cycle * removed swapchain definition files * updated environment map * fixed textures deletion bug * Fixed resource deletion process (#407) * rendering idea * fixed rendering crash * fixed crash imgui crash on integrated GPU * fixed image view deletion * render graph is back * fixed rendering crash on integrated GPU * moved render target storage into global texture * make async resource loading a reality * checked device available transfer queue * async loading res works! 🎉 * reset the depth clear to 1 * migrated buffers to use handle as ref * removed commented codes * fixed macOS build * fixed renderer deps cycle * removed swapchain definition files * updated environment map * fixed textures deletion bug * fixed handling resource deletion proc * Simplifying Graphic Renderer definition (#408) * rendering idea * fixed rendering crash * fixed crash imgui crash on integrated GPU * fixed image view deletion * render graph is back * fixed rendering crash on integrated GPU * moved render target storage into global texture * make async resource loading a reality * checked device available transfer queue * async loading res works! 🎉 * reset the depth clear to 1 * migrated buffers to use handle as ref * removed commented codes * fixed macOS build * fixed renderer deps cycle * removed swapchain definition files * updated environment map * fixed textures deletion bug * fixed handling resource deletion proc * simplify renderer impl * added back support of bindless textures * reworking on skybox pass * fixed skybox pass to use drawindexed * simplified skybox shader code * improved grid pass and render graph * added support of enable - disable render node --------- Co-authored-by: jnyfah <[email protected]>
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