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Rethinking Rendering #406

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JeanPhilippeKernel
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@JeanPhilippeKernel JeanPhilippeKernel changed the base branch from develop to user/kernel/job-system December 25, 2024 10:57
@JeanPhilippeKernel JeanPhilippeKernel changed the title User/kernel/rethink rendering Rethinking Rendering Dec 25, 2024
@JeanPhilippeKernel JeanPhilippeKernel marked this pull request as ready for review December 26, 2024 21:28
@JeanPhilippeKernel JeanPhilippeKernel merged commit 2862268 into user/kernel/job-system Dec 26, 2024
@JeanPhilippeKernel JeanPhilippeKernel deleted the user/kernel/rethink-rendering branch December 26, 2024 21:29
jnyfah added a commit that referenced this pull request Jan 4, 2025
* Introduce Async Resource Loader

* clang formatted code

* adjusted queue selection

* updated swapchain

* fixed frame sync

* updated externals deps

* added mutex and tests to handlemanager

* vulkan 1.3.296

* vulkan 1.3.290

* include thread

* attemps to temp fix rendering crash

* Rethinking Rendering (#406)

* rendering idea

* fixed rendering crash

* fixed crash imgui crash on integrated GPU

* fixed image view deletion

* render graph is back

* fixed rendering crash on integrated GPU

* moved render target storage into global texture

* make async resource loading a reality

* checked device available transfer queue

* async loading res works! 🎉

* reset the depth clear to 1

* migrated buffers to use handle as ref

* removed commented codes

* fixed macOS build

* fixed renderer deps cycle

* removed swapchain definition files

* updated environment map

* fixed textures deletion bug

* Fixed resource deletion process (#407)

* rendering idea

* fixed rendering crash

* fixed crash imgui crash on integrated GPU

* fixed image view deletion

* render graph is back

* fixed rendering crash on integrated GPU

* moved render target storage into global texture

* make async resource loading a reality

* checked device available transfer queue

* async loading res works! 🎉

* reset the depth clear to 1

* migrated buffers to use handle as ref

* removed commented codes

* fixed macOS build

* fixed renderer deps cycle

* removed swapchain definition files

* updated environment map

* fixed textures deletion bug

* fixed handling resource deletion proc

* Simplifying Graphic Renderer definition (#408)

* rendering idea

* fixed rendering crash

* fixed crash imgui crash on integrated GPU

* fixed image view deletion

* render graph is back

* fixed rendering crash on integrated GPU

* moved render target storage into global texture

* make async resource loading a reality

* checked device available transfer queue

* async loading res works! 🎉

* reset the depth clear to 1

* migrated buffers to use handle as ref

* removed commented codes

* fixed macOS build

* fixed renderer deps cycle

* removed swapchain definition files

* updated environment map

* fixed textures deletion bug

* fixed handling resource deletion proc

* simplify renderer impl

* added back support of bindless textures

* reworking on skybox pass

* fixed skybox pass to use drawindexed

* simplified skybox shader code

* improved grid pass and render graph

* added support of enable - disable render node

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Co-authored-by: jnyfah <[email protected]>
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