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More update around the editor #431
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…rnel/RendererEngine into user/kernel/move-editor-arena
…rnel/RendererEngine into user/kernel/move-editor-arena
jnyfah
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Mar 24, 2025
JeanPhilippeKernel
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Apr 21, 2025
* basic arena allocator (#425) * basic arena allocator * added resize impl * edit resize --------- Co-authored-by: jnyfah <[email protected]> * Introducing Memory Manager (#426) * basic arena allocator * added resize impl * edit resize * added memory manager * updated CI * fixed format * fixed naming * assert PoolAllocator memory --------- Co-authored-by: jnyfah <[email protected]> * added support of cmd parser (#427) (#428) * Containers (#429) * vector and string view draft * string * minor changes * container rewrite * again * more changes * more changes again * Moving Editor to Arena (#430) * initial move to arena * initial editor move to arena alloc * More update around the editor (#431) * initial move to arena * initial editor move to arena alloc * more arena for importers and serializers * cleanup around the editor * fixed scene name * format * improved importers and serializers concurrency * Low Budget Hash Map (#432) * hash map???? * because format is my worst enemy * removing size from array initialization because i dont see the point of it * adding some string to hashmap test because why not * added initializer list and some tests for arrayview * some changes * make lists?? * clang format hates me * remove silly comments * first iteration - engine runs on Arena (#433) * first iteration - engine runs on Arena * fixed input devices * fixed logger configuration logic * fixed vma mem leaks * deleted stale memory in Handle manager pool * fixed handle tests * more removal of vector * clang format * I broke the pipeline --------- Co-authored-by: Jennifer Chukwu <[email protected]> * More removal of std containers (#435) * removed std containers * rewrote the hashmap using linear probing * clang format hates to see me coming lol * more improvement * more improve around shader caches * deleted dead codes * improved corewindows requiredlayers --------- Co-authored-by: jnyfah <[email protected]> * Fixing import model and serialization logic (#442) * fixed import models * fixed platform backslash * Math Library (#440) * vec again * some major changes * clang format * added header * from vector to vec * some changes * some changes again * last one --------- Co-authored-by: jnyfah <[email protected]>
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