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Runtime Unity Editor v6.0

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@ManlyMarco ManlyMarco released this 11 Apr 17:06
1cb4bc6

This release comes with a bunch of usability improvements. REPL should work in a lot more games now.

Notes

  • A lot of obsolete members were removed in this release. Some old plugins that rely on RUE might break until they are updated.
  • UMM users may need to update UMM to a more recent version if this release starts throwing errors on startup.
  • From now on I will include two new Core zip files - they are mainly for mod developers, to be used as a part of other mods. They are not meant to be used by end-users.

What's Changed

  • Throttle config set calls and save to config on a background thread by @ManlyMarco in #93
  • Convert to sdk style projects; Create zips on release build by @ManlyMarco in #94
  • Move to aldelaro5/mcs-unity fork by @ManlyMarco in #95
  • Clean up obsolete members and build warnings; Add missing xmldocs by @ManlyMarco in #96
  • [UMM] Do not ILRepack the core assembly; Clean up the UMM plugin class; Fix some minor issues by @ManlyMarco in #98
  • Remove problematic GUILayout.TextArea call by @ManlyMarco in #99
  • Fix long member values messing up list scrolling in inspector by @ManlyMarco in #100
  • Ensure default window positions are always visible; Improve "Reset" taskbar button by @ManlyMarco in #101
  • Improve object parsing in method invoke and clipboard windows by @ManlyMarco in #102

Full Changelog: v5.6...v6.0