I tried to improve radial waves class in many aspects #41
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I thought the waves should propagate with time, have circular domain. In some cases, if there are several sources in a scene, it is needed to simulate a src start emitting waves while one src is already causing a wave to propagate. I could use functions like move_to() etc, but i wanted to do it with just maths, feel freee to change it if it leads to a better performance
Here are example files i got, i still plan to make it less cluttered in some cases (Eg-#2) but i dont see a way to do it yet with pure maths :
Eg: #1
Eg-#2
You may not recognise some methods from LinearWave class as ive modified it too but i plan not to release it, yet
This is my first PR on github so sorry if i made formatting error or any other mistakes