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ドラッグ中のアニメーションの復活 & デバッグボタンの追加 #88
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Simplify drag animation trigger by removing redundant UniWindowMoveHandle check
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- Remove debug ls command from build workflow - Remove skipActivation flag in Unity build step - Update CharacterManager to use UniWindowMoveHandle's drag state
- Separate model dragging and holding states - Add explicit holding state tracking - Trigger hold voice when avatar is held - Simplify OnHoldPerformed method
Add debug log to track when a click interaction ends
Add debug log to track when the character is in a hold state
…into fix/dragging_test_button
- Remove debug logging for hold state - Simplify OnHoldPerformed method by removing redundant model dragging logic
Link UniWindowMoveHandle component in the SampleScene to support window movement interactions
Clean up unnecessary whitespace in CharacterManager script
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確認事項