Skip to content

A plugin for Unity that helps you write your own custom editors

Notifications You must be signed in to change notification settings

Polish-Coder/Extended-Editor

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

22 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Extended-Editor

A plugin for Unity that helps you write your own custom editors.

Installation

To install this plugin follow the instructions below. Make sure you have installed all required packages.

Requirements

  • Unity v. 2020 or newer

Installing the plugin

Import all repository files to your Assets folder. Only folder called Examples is unnecessary.

Usage

This plugin contains 2 classes:

  • ExtendedEditor.cs - All editor functions
  • ExtendedStyle.cs - Style class for editor elements

Extended Editor

Text Example of using Text:
ExtendedEditor.Text("Example Text");
Button Example of using Button:
if(ExtendedEditor.Button("Example Button"))
{
    // What happens when the button is clicked
}
Image Example of using Image:
ExtendedEditor.Image(Resources.Load<Texture>("Textures/Example Image"));
Space Example of using Space:
ExtendedEditor.Space(10);
Divider Example of using Divider:
ExtendedEditor.Divider(5);
Menu Example of using Menu:
int selectedMenu = 0;

void OnGUI()
{
    ExtendedEditor.Menu(ref selectedMenu, new string[] { "Tab 1", "Tab 2", "Tab 3" } );

    switch (selectedMenu)
    {
        case 0:
            // Page 1
            break;
        case 1:
            // Page 2
            break;
        case 2:
            // Page 3
            break;
    }
}
Layouts Example of using HorizontalLayout:
ExtendedEditor.HorizontalLayout(() =>
{
    // code
});

Example of using VerticalLayout:

ExtendedEditor.VerticalLayout(() =>
{
    // code
});

Example of using AreaLayout:

ExtendedEditor.AreaLayout(new Rect(0, 0, 350, 250), () =>
{
    // code
});
Fields Example of using ObjectField:
GameObject obj;

void OnGUI()
{
    obj = (GameObject)ExtendedEditor.ObjectField(new Rect(0, 0, 100, 35), obj, typeof(GameObject), false);
}

Example of using TextField:

string text;

void OnGUI()
{
    ExtendedEditor.TextField(new Rect(0, 0, 100, 35), ref text);
}

Author

This plugin is made by Polish Coder

About

A plugin for Unity that helps you write your own custom editors

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages