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Apply BO3 workaround for CW as well. #8071
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Apply BO3 workaround for CW as well. #8071
chris-pcguy
wants to merge
79
commits into
ValveSoftware:bleeding-edge
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chris-pcguy:chris-pcguy-patch-1
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First, and only on this list so far is Guild Wars 2 (1284210) CW-Bug-Id: #23824
CW-Bug-Id: #23808 SteamAppId isn't set for InstallScripts, but this variable is.
This reverts commit a090d16.
CW-Bug-Id: #22729
To keep SDL 2.30 old behavior until we start supporting it. CW-Bug-Id: #23185
CW-Bug-Id: #23185
In some cases, wget -O will create the file even when the download fails. This is not removed by make and will make subsequent failures more confusing, as well as failing to recover if the cause was an intermittent network failure.
These files are copied into lib(64)/wine/dxvk with user-write permission, which is later removed by default_pfx: rule. Hence failing to 'cp' upon update.
…numerateSwapchainImages.
…ack_message_utow even if Unix len is unknown. CW-Bug-Id: #23875
CW-Bug-Id: #23874
CW-Bug-Id: #22421
No-op but make_specfiles reads .specs and make_vulkan updates one.
CW-Bug-Id: #23916
CW-Bug-Id: #23924
That path can be relative when the build directory is inside the Proton source directory. Since it then used to patch compile_commands.json, it is important that it is absolute, otherwise it implicitly becomes grafted to a directory for which it is meaningless.
CW-Bug-Id: #23962
CW-Bug-Id: #23962
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This doesn't look like the only show-stopper for this specific game.