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VishnuGameDesign/README.md

๐Ÿ‘‹ Hi there! I'm Vishnu

๐ŸŽฎ Gameplay Programmer | ๐ŸŽ“ VFS Grad | ๐ŸŽ“ Fanshawe College Grad | ๐Ÿ‡จ๐Ÿ‡ฆ Based in Canada | ๐Ÿง  Always learning | ๐Ÿ’ป Unity & Unreal Dev


๐Ÿš€ About Me

I'm a game developer with a strong technical foundation, a passion for systems design, and a love for building modular tools that make games better from the inside out.

  • ๐Ÿซ Recently graduated from Vancouver Film School
  • ๐Ÿ’ผ Focused on gameplay programming and Technical Design
  • ๐ŸŒฑ Currently learning Gameplay Ability System (GAS) in UE5 and brushing up on data structures & algorithms
  • ๐Ÿ•น๏ธ Enjoy building gameplay frameworks, inventory systems, and replicating gameplay mechanics/features

๐Ÿงฉ Featured Projects

๐Ÿช Liquor Store Manager Game (WIP)

A 2D simulation game about managing store inventory, customer interaction and maximizing profits.

A clean, extensible Unity movement framework with:

  • Decoupled logic using ScriptableObjects and dependency injection
  • Custom event system for input and state handling
  • Built for easy expansion and maintainability

๐Ÿง  Currently Learning

  • โœ… Unreal Engine 5's Gameplay Ability System (GAS)
  • โœ… Algorithmic thinking via inventory simulation systems
  • โœ… Building smarter systems with better abstraction and scalability
  • โœ… Diving into GPU programming, materials, and real-time rendering

๐Ÿ› ๏ธ Tools & Tech

  • Languages: C#, C++, JSON, Python, Visual Scripting, Unreal Blueprints
  • Engines and Tools: Unity, Unreal Engine, FMOD, GitHub, Visual Studio, JetBrains Rider, Excel, Microsoft/Google Suite
  • Skills: Multiplayer Programming, Game Design, Gameplay Animation, System Design, VFX, Shaders

๐Ÿ“ซ Let's Connect


Thanks for stopping by! Check out my pinned repos below for playable demos, code samples, and tools.

Pinned Loading

  1. CharacterMovement2D CharacterMovement2D Public

    A modular and extensible 2D character movement framework for Unity, designed to streamline the setup of basic movement mechanics. This system emphasizes clean architecture, separation of concerns, โ€ฆ

    ShaderLab

  2. FPS FPS Public

    A first-person shooter movement prototype built in Unreal Engine 5

    C++