๐ฎ Gameplay Programmer | ๐ VFS Grad | ๐ Fanshawe College Grad | ๐จ๐ฆ Based in Canada | ๐ง Always learning | ๐ป Unity & Unreal Dev
I'm a game developer with a strong technical foundation, a passion for systems design, and a love for building modular tools that make games better from the inside out.
- ๐ซ Recently graduated from Vancouver Film School
- ๐ผ Focused on gameplay programming and Technical Design
- ๐ฑ Currently learning Gameplay Ability System (GAS) in UE5 and brushing up on data structures & algorithms
- ๐น๏ธ Enjoy building gameplay frameworks, inventory systems, and replicating gameplay mechanics/features
๐ช Liquor Store Manager Game (WIP)
A 2D simulation game about managing store inventory, customer interaction and maximizing profits.
A clean, extensible Unity movement framework with:
- Decoupled logic using ScriptableObjects and dependency injection
- Custom event system for input and state handling
- Built for easy expansion and maintainability
- โ Unreal Engine 5's Gameplay Ability System (GAS)
- โ Algorithmic thinking via inventory simulation systems
- โ Building smarter systems with better abstraction and scalability
- โ Diving into GPU programming, materials, and real-time rendering
- Languages: C#, C++, JSON, Python, Visual Scripting, Unreal Blueprints
- Engines and Tools: Unity, Unreal Engine, FMOD, GitHub, Visual Studio, JetBrains Rider, Excel, Microsoft/Google Suite
- Skills: Multiplayer Programming, Game Design, Gameplay Animation, System Design, VFX, Shaders
Thanks for stopping by! Check out my pinned repos below for playable demos, code samples, and tools.