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Fix multiple typos in test cases #248

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Apr 14, 2025
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4 changes: 2 additions & 2 deletions Runtime/Model/BacktraceUnhandledException.cs
Original file line number Diff line number Diff line change
Expand Up @@ -163,7 +163,7 @@ private BacktraceStackFrame ConvertFrame(string frameString, int methodNameEndIn
// allow to execute this code in the editor
// to validate parser via unit tests
#if UNITY_ANDROID || UNITY_EDITOR
// verify if the stack trace is from Untiy by checking if the
// verify if the stack trace is from Unity by checking if the
// by checking source code location
const char argumentStartInitialChar = '(';
var sourceCodeStartIndex = frameString.IndexOf(argumentStartInitialChar, methodNameEndIndex + 1);
Expand Down Expand Up @@ -487,4 +487,4 @@ private void TrySetClassifier()
}
}
}
}
}
2 changes: 1 addition & 1 deletion Runtime/Native/Android/NativeClient.cs
Original file line number Diff line number Diff line change
Expand Up @@ -157,7 +157,7 @@ public NativeClient(BacktraceConfiguration configuration, BacktraceBreadcrumbs b
}

/// <summary>
/// Setup communication between Untiy and Android to receive information about unhandled thread exceptions
/// Setup communication between Unity and Android to receive information about unhandled thread exceptions
/// </summary>
/// <param name="callbackName">Game object callback method name</param>
private void HandleUnhandledExceptions()
Expand Down
6 changes: 3 additions & 3 deletions Tests/Runtime/Client/BacktraceAttributeMachineIdTests.cs
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ public void TestMachineAttributes_ShouldUseUnityIdentifier_ShouldReturnUnityIden
}

[Test]
public void TestMachineAttributes_ShouldUseMac_ShouldReturnNetowrkingIdentifier()
public void TestMachineAttributes_ShouldUseMac_ShouldReturnNetworkIdentifier()
{
var networkIdentifierDataProvider = new NetworkIdentifierProvider();
var expectedMachineId = networkIdentifierDataProvider.Get();
Expand Down Expand Up @@ -73,7 +73,7 @@ public void TestMachineAttributes_ShouldRetrieveValueFromStorage_IdentifierIsSto
}

[Test]
public void TestMachineAttributes_ShouldAlwaysReturnTheSameValueUnityId_IdentifierAreTheSame()
public void TestMachineAttributes_ShouldAlwaysReturnTheSameValueUnityId_IdentifiersAreTheSame()
{
var firstMachineIdStorage = new MachineIdStorage().GenerateMachineId();
var secGenerationOfMachineIdStorage = new MachineIdStorage().GenerateMachineId();
Expand All @@ -82,7 +82,7 @@ public void TestMachineAttributes_ShouldAlwaysReturnTheSameValueUnityId_Identifi
}

[Test]
public void TestMachineAttributes_ShouldAlwaysGenerateTheSameUntiyAttribute_ShouldReturnTheSameUnityIdentitfier()
public void TestMachineAttributes_ShouldAlwaysGenerateTheSameUnityAttribute_ShouldReturnTheSameUnityIdentitfier()
{
var machineIdStorage = new MachineIdStorage();

Expand Down
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